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  #341  
Old March 13th, 2009, 02:30 PM

Zeldor Zeldor is offline
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

New official pricing, based on current gem demands is now available

You can have Ring of Wizardry [yeah, +1 to EVERYTHING!] for:
- 1500 gold
- 50 E gems
- 55 D/S gems
- 60 A/N gems
- 70 F/W gems
- 160 blood slaves

Other items available too. TC will also buy Rune Smashers.
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  #342  
Old March 13th, 2009, 03:02 PM
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DonCorazon DonCorazon is offline
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

Is this an economic / trading simulation or war game? Pyth calls once again for a trade embargo on the LA Agarth...er TC.
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  #343  
Old March 13th, 2009, 03:23 PM

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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

TC aka LA peddlers
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  #344  
Old March 14th, 2009, 11:25 AM

Zeldor Zeldor is offline
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

It seems that some people are not aware of some features on that map, so I will remind them.

There are 6 cave provicnes linking to central island, called gateways. Every one of them has recruitable Troll Kings for 150 gold. Homer has 2 of them, if someone didn't notice. I have 1. 3 are unclaimed They are located at 3,7,68,383,405,114.

There are also some hidden poptypes, 3 of them actually, in rear cave provs behind water.

poptype 69 are Asmegs, A2H1 size 3 giants
poptype 67 are Dwarven Smiths, so E3 + 110% FAED mages
poptype 70 are Svartalvs, so E2D2 + 100% FAED mages
both 67 and 70 also have Vaetti Hags, cheap with just 100% SDNB

Provs with them are marked as "Many sites" [same as garrisons leading to plains or cave entrances].

#setland 28
#poptype 67

#setland 61
#poptype 69

#setland 11
#poptype 70

#setland 331
#poptype 67

#setland 401
#poptype 69

#setland 399
#poptype 70

#setland 406
#poptype 67

#setland 413
#poptype 69

#setland 16
#poptype 70

#setland 1
#poptype 67

#setland 33
#poptype 69

#setland 225
#poptype 70
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  #345  
Old March 14th, 2009, 11:40 AM
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

Quote:
so I will remind them.
you cannot remind what was never said. I had no idea about the existence of smiths/svartalfs, and no clue where the asmegs were located. This info is neither annotated in the .map file nor made explicit in the game post, nor stated in the thread where you download the map. Any players who were not explicitly aware of these would have been operating at a severe disadvantage.
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  #346  
Old March 16th, 2009, 05:21 AM
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

Those caves will get a work-over now
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  #347  
Old March 18th, 2009, 11:47 AM

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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

Ok, we are waiting just for MA Caelum to play his turn. Next turn is with 3.23 patch, so get it
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  #348  
Old March 21st, 2009, 08:49 AM

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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

In the spirit of peddling things, the peaceful nation of Midgard is looking to buy nature gems:

I will pay 1.1 gems any kind for each nature gem (rounded down). I also offer some items that is hard to obtain:

Robe of the magi (50 nature gems)
blood stone (17 nature gems)
rune smashers (17 nature gems)
air booster (22 nature gems)
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  #349  
Old March 21st, 2009, 12:08 PM

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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

I hope you are not planning to get NAture's Bounty up I think it would be treated like universal declaration of war against anyone on that map, with other powerful globals banned.

T'ien Ch'i is still selling Rings of Wizardry at good prices! That turn there is discount for paying in E gems.
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  #350  
Old March 25th, 2009, 03:52 PM

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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

I will need a postponement of 12 hours on the current turn! Also can we please go to 72 hours starting from next turn ?
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