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				March 13th, 2009, 11:06 PM
			
			
			
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 Sergeant |  | 
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				 Re: Rookie Questions re Glamour and Patches 
 On the plus side, the arena trident is a very nice weapon to be wielding on turn two. |  
	
		
	
	
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				March 14th, 2009, 04:13 AM
			
			
			
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 General |  | 
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				 Re: Rookie Questions re Glamour and Patches 
 In SP, against the AI, the risk of losing your pretender is quite low. You'll have to consider that your pretender won't be able to wield path boosters anymore, though. |  
	
		
	
	
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				March 14th, 2009, 04:19 AM
			
			
			
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 National Security Advisor |  | 
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				 Re: Rookie Questions re Glamour and Patches 
 Recommending that one's pretender casts Transformation is almost as bad as recommending that you send him into the arena in the first place...
 Any way, don't sweat about that too much. You're still starting out, and even if you lose your pretender you can use priests to call him back. He will lose one pick from all his magic, but that won't affect any blessings or scales, and he won't have the trident afterwards
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				March 16th, 2009, 01:02 PM
			
			
			
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 Private |  | 
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				 Re: Rookie Questions re Glamour and Patches 
 Thanks guys
 I think the consensus is:
 
 1) It was a bonehead move in the first place, I got that.  Live and learn.
 
 2) Transfiguration into a blob of glue or something else without hands hands may get rid of it, but it may damage the pretender ... how bad one wonders?  The consensus is that this is also a bad idea.
 
 3) Let him die.  Either in the arena or at the front taking as many of the enemy with him as possible.  Death not being terribly crippling ... because you can reanimate him with only a small amount of damage.
 
 Hmmmm!   Got to love a game where killing your own god is the preferred option.  LOL.
 
 Thanks.
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				March 16th, 2009, 02:11 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: Rookie Questions re Glamour and Patches 
 
	Quote: 
	
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					Originally Posted by Hector, tamer of horses  2) Transfiguration into a blob of glue or something else without hands hands may get rid of it, but it may damage the pretender ... how bad one wonders?  The consensus is that this is also a bad idea.
 3) Let him die.  Either in the arena or at the front taking as many of the enemy with him as possible.  Death not being terribly crippling ... because you can reanimate him with only a small amount of damage.
 
 Hmmmm!   Got to love a game where killing your own god is the preferred option.  LOL.
 
 Thanks.
 |  For a SC pretender Transformation is extremely bad. Transformation gives you a random animal which isn't better than your recruitables means he's useless. Killing him takes 1 away from every magic path he has. He might still be used as SC and the damage can be fixed by paying gems for empowerment.  
For a rainbow mage it's not so bad, if you can live without boosters but then why bother getting rid of the trident anyway? |  
	
		
	
	
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				March 20th, 2009, 04:38 PM
			
			
			
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 Corporal |  | 
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				 Re: Rookie Questions re Glamour and Patches 
 Just a side note. Once your pretender dies you can get him back by using your priests. Set them to call god. Can take a little while but he comes back.
 In a single player game I got a disease on my pretender. By the time he croaked I had almost 60 priests and got him back in one turn. He did come back with lots of afflictions though.
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				March 24th, 2009, 08:24 PM
			
			
			
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 BANNED USER |  | 
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				 Re: Rookie Questions re Glamour and Patches 
 try twiceborning him.  And winning the game before another arena is called = ) |  
	
		
	
	
	
	
	
	
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