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  #261  
Old March 27th, 2009, 07:17 PM

rdonj rdonj is offline
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Default Re: HumanWar: Odd Man Out (Game On!)

Well, maybe I'll stick around long enough to see the apocalypse :P I would rather do it with ma pythium still playing though. Anyway, I don't think you really need nature's bounty to kill us all, I expect the world will soon become a much darker place.
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  #262  
Old March 27th, 2009, 07:25 PM

Zeldor Zeldor is offline
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Default Re: HumanWar: Odd Man Out (Game On!)

Nah, I have no plans for Utterdark. Even thought I would probably benefit from it most [well, lose not as much as others]. There are other methods, more straightforward and brutal You can ask Isokron about hints too. He had a chance to fight me once, 3:1. I don't think he was very happy with the result
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  #263  
Old March 27th, 2009, 07:42 PM

rdonj rdonj is offline
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Default Re: HumanWar: Odd Man Out (Game On!)

Well, if I had access to all the death gems I could ever want, and wasn't summoning tartarians... and wasn't intending to cast any more globals... I would probably cover the world with ghost riders. I doubt that you could spam enough to kill off pythium's armies with them but you could do plenty of damage, especially to a small, weak nation with only one army... like me

At least I defeated machaka's army before my annihilation
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  #264  
Old March 27th, 2009, 07:52 PM

Zeldor Zeldor is offline
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Default Re: HumanWar: Odd Man Out (Game On!)

Ghost Riders are uber awesome And have you seen Undead Mastery animation? It's really cool. Too bad I wasn't able to really use my D15 Tartarian in Kingmaker [with boosters of course].

And I miss scenes like that:
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  #265  
Old March 27th, 2009, 08:29 PM

rdonj rdonj is offline
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Default Re: HumanWar: Odd Man Out (Game On!)

Nope, I've never seen undead mastery cast. I probably don't play enough games against la ermor....

I remember looking at your final turn in kingmaker, and seeing how you had an entire wing of flying manticore tartarians in one battle. It was pretty inspiring.
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  #266  
Old March 27th, 2009, 08:38 PM

Zeldor Zeldor is offline
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Default Re: HumanWar: Odd Man Out (Game On!)

Manticores are useless. And you can't help that much with spells. They cannot kill a thing. But they have lots of HP, so can give time for your mages.

Try Undead Mastery in a test game at least, animation is great
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  #267  
Old March 27th, 2009, 08:43 PM

rdonj rdonj is offline
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Default Re: HumanWar: Odd Man Out (Game On!)

Well, at least if you used them in darkness your enemy won't be hitting anything either

I will do that. Maybe I'll do it with jomon, I haven't tried them yet since the patch.
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  #268  
Old March 27th, 2009, 08:45 PM

Zeldor Zeldor is offline
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Default Re: HumanWar: Odd Man Out (Game On!)

Jomon has pretty much no D magic LA C'tis would be better for that. Or Agartha. Or Pan.
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  #269  
Old March 27th, 2009, 08:55 PM

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Default Re: HumanWar: Odd Man Out (Game On!)

Yeah, doing it as jomon probably would be making it just a bit excessively hard on myself :P
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  #270  
Old March 28th, 2009, 12:41 AM

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Default Re: HumanWar: Odd Man Out (Game On!)

Looking at the turn more closely some things seem strange. I don't have an item that I think I should (I might have gotten it the turn of the rollback though), a new crystal mage has no paths... and zeldor your well of misery disappeared? Or did the mage who cast it die?
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