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March 30th, 2009, 06:31 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Wild Red - MA game (in progress)
You also need to put players to AI once they start massive staling. We're sort of past the point where large swaths of people will drop out. Generally you'll need to find a second party to help you, which requires posting on the forums to ask someone.
Jazzepi
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March 30th, 2009, 06:38 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Wild Red - MA game (in progress)
yeah, np, I think I can handle it - easier to grab someone from IRC to set people AI.
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March 31st, 2009, 10:12 AM
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Sergeant
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Join Date: Oct 2008
Location: Germany
Posts: 284
Thanks: 11
Thanked 0 Times in 0 Posts
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Re: Wild Red - MA game (in progress)
Quote:
Originally Posted by Baalz
One vote, 2 more and I'll bump it to 48
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BTW, I'm all up for 48 hours from now on!
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March 31st, 2009, 10:54 AM
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Sergeant
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Join Date: Oct 2007
Location: Minnesota, USA
Posts: 271
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: Wild Red - MA game (in progress)
Quote:
Originally Posted by Toran
Quote:
Originally Posted by Baalz
One vote, 2 more and I'll bump it to 48
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BTW, I'm all up for 48 hours from now on!
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Aye, myself as well. I've been just making it the last few turns.
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March 31st, 2009, 11:10 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Wild Red - MA game (in progress)
I've been enjoying the pace, but it is about time to move to a more relaxed schedule. How about I change to 49 hr hosting next turn? so one more turn at this "brutal" pace ;p
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March 31st, 2009, 01:43 PM
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Sergeant
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Join Date: Oct 2007
Location: Magdeburg, Germany
Posts: 235
Thanks: 13
Thanked 3 Times in 3 Posts
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Re: Wild Red - MA game (in progress)
I would enjoy slower pace too.
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March 31st, 2009, 02:39 PM
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Sergeant
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Join Date: Oct 2008
Location: Germany
Posts: 284
Thanks: 11
Thanked 0 Times in 0 Posts
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Re: Wild Red - MA game (in progress)
Quote:
Originally Posted by archaeolept
I've been enjoying the pace, but it is about time to move to a more relaxed schedule. How about I change to 49 hr hosting next turn? so one more turn at this "brutal" pace ;p
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Oh, I'm (and have been) enjoying this pace as well, and I will most probably get my turn in way before 48 hrs, but sometimes you'll need just another day to plot destruction, ya know
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March 31st, 2009, 08:00 PM
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Sergeant
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Join Date: Dec 2008
Posts: 200
Thanks: 10
Thanked 10 Times in 6 Posts
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Re: Wild Red - MA game (in progress)
Quote:
Originally Posted by Toran
Oh, I'm (and have been) enjoying this pace as well, and I will most probably get my turn in way before 48 hrs, but sometimes you'll need just another day to plot destruction, ya know
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Why would you need more time to plot when your opponent is incapable of putting up a fight
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March 31st, 2009, 08:57 PM
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Sergeant
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Join Date: Jan 2009
Posts: 208
Thanks: 2
Thanked 4 Times in 3 Posts
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Re: Wild Red - MA game (in progress)
49hrs sounds great. in case my e-mail screws up again and blocks everything for a day causeing me to stale everything. while I'm just thinking there ain't no turn yet
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April 1st, 2009, 07:18 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Wild Red - MA game (in progress)
ok, hosting has now been changed to 49 hrs.
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