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  #11  
Old April 2nd, 2009, 01:22 PM

Executor Executor is offline
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Default Re: Modding?

Yeah the game is on Llamaserver. Timewarp game, it's a rather large game with over 350 provinces and 2/3 of those are under C'tis banners, but it won't need that mod for a while ( unless LA C'tis surprises me ).
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  #12  
Old April 2nd, 2009, 02:36 PM
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Default Re: Modding?

Hmm...

Since it won't affect hosting, does it matter if every client uses a custom version of the mod? Will Dom throw an error? As long as there's nothing different in the mechanics it probably won't cause cheat alarm.
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  #13  
Old April 3rd, 2009, 05:07 AM

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Default Re: Modding?

It won't cause any problems, since it's just graphics.

[/thread]
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  #14  
Old April 4th, 2009, 12:04 AM
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Default Re: Modding?

Quote:
Originally Posted by Sombre View Post
It won't cause any problems, since it's just graphics.
You mean that a purely graphical changes in a .dm file won't cause crashes in MP? Is this confirmed?

So, just for example, If I edited cbm to replace Ulm's* national flag with this:


It won't cause any crashes?

Yeah, I know. I'd be the only one to see the changed flag, but nevertheless.

* I have nothing personal against Ulm. The name just fits easily on a tight space
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  #15  
Old April 4th, 2009, 01:49 AM
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Default Re: Modding?

Quote:
Originally Posted by Burnsaber View Post
Quote:
Originally Posted by Sombre View Post
It won't cause any problems, since it's just graphics.
You mean that a purely graphical changes in a .dm file won't cause crashes in MP? Is this confirmed?

So, just for example, If I edited cbm to replace Ulm's* national flag with this:


It won't cause any crashes?

Yeah, I know. I'd be the only one to see the changed flag, but nevertheless.

* I have nothing personal against Ulm. The name just fits easily on a tight space
That's exactly the point. Since you are only changing something cosmetic, and not sending corrupted data in to the host, everything would run just fine.
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  #16  
Old April 21st, 2009, 04:45 PM

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Default Re: Modding?

So... time to reopen this thread.
How the hell do I change my banner?
Simply pasting Llamas standards mod does no good, and I think I'll cause a nagot gik fel if I keep experimenting???
Any help appreciated.
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  #17  
Old April 21st, 2009, 07:39 PM
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Default Re: Modding?

Depends on who "my" is. #selectnation says who "my" is and #flag says where the flag image file is.

Here is a short mod file...

#modname "Flag Test"
#icon "../guihead.tga"
#description "testing testing 1 2 3"
#selectnation 0
#flag "../guihead.tga"
#end

Turn this mod on and play with Early Era, Arcosphale (nation 0) to see it.
Here is an old nations list.
http://www.dom3minions.com/docs/nations.txt

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My maps, mods, and mullings can be found at
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Last edited by Gandalf Parker; April 21st, 2009 at 07:53 PM..
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  #18  
Old April 21st, 2009, 07:50 PM

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Default Re: Modding?

Aha, so I see.
Thanks very much Gandalf, I hope I'll menage to fill in the gaps by myself.

Great, I've done it. I think I'll change the giant head standard doe.
This shouldn't make any crashes occur cause that would be fatal at this point of the game.

Thanks again Gandalf.

Last edited by Executor; April 21st, 2009 at 08:00 PM..
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  #19  
Old April 21st, 2009, 08:00 PM
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Default Re: Modding?

I added an old nations list if that helps.
http://www.dom3minions.com/docs/nations.txt

Dont really try that example. Unless, like me, you really LIKE seeing my face in every message and all over the map.
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  #20  
Old April 21st, 2009, 08:11 PM

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Default Re: Modding?

This is actually what I did the first time by myself but for some reason I had to exit and start dominions again in order for the banners to change. Could have saved a lot of time wondering what I did wrong.

Now I just copied your example mod above and put it into single age mod that exists in the particular game, while changing the flag image.
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