A horror's return..
The wails of the damned forever echoe in the chambers of the Adon, Dread Lord, Eater of Dreams, Regent of the Risible Aether.
And the summary rip, the disorientation of the sunderance of space presaged Agototh's return.
And with the characteristic pop that so nasueated the thrall in torment - the servitor did indeed return - yet not in his usual array - bearing the souls of of his victims, their aethera in his claws, and viscera splattered about him.
Agototh, Harvestor of Claremont, Despoiler of eldergate, Maw of the tentacled virgin- had failed.
'Lord'....they beat me with....
"mosquitos"
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These little buggers are rapidly becoming one of my favorite unit in dominions.
See, dragonflies are magical, so they ignore the Doom Horror's Etheriality. They fly, so they follow it around. And here's the best part: They only have 1 hp. So when the horror life drains them - he only gets 1 hp back.
Swarm - a Doom horror's nightmare. But it gets even better.
Here's your Horror Hit Squad:
4 shaman (SA). One equipped with a skull cap. All equipped with 1 or more Nature gems. Body guards.
A: Horror Mark. Swarm. Eagle Eyes. Vine Arrow.
B: Curse. Swarm. Eagle Eyes. Vine Arrow.
C: Swarm. Tangle vines. tangle vines
D: Swarm. Tangle vines. tangle vines
Optional: Include a priest for summon courage.
If your opponent sends multiple Horrors, the horror marking will make the horrors attack one of their number. Curse increases the chance of an affliction - making it more likely for the dragonflies to hit (don't worry... with 40 the first turn, and usually around 75 the second.. you're going to hit -2 def per attack remember?). And neither curse nor horror mark can be resisted.
And the tangle vines keep the horror in place, and waste one of its attacks, and again, lower its defense.
I'm sure others have better answers to Horrors.. I'd like to hear them. But at a cost of 4 nature gems to defeat up to 3 horrors.... I think it works pretty well.
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