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  #151  
Old April 7th, 2009, 02:13 PM

BesucherXia BesucherXia is offline
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Default Re: Sovarinthy - an EA game for somewhat busy people (in progress)

I have experienced alike situation in another game months ago. We did roll back once, but we still failed to generate the new turn and finally accepted it.

To be worse, the same error happened again just after we had received another turn successfully.
After that, we decided to abandon the game and report it to llama and illwinter.

I once thought this issure was resolved since it is mentioned in the current changelog. So you shouldn't take that story too serious. But an error reporting to llama seems to be necessary.
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  #152  
Old April 7th, 2009, 04:32 PM
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Default Re: Sovarinthy - an EA game for somewhat busy people (in progress)

It's not just happening in this game - Preponderance seems to have something similar going on too. I'm hoping it's a coincidence rather than llamaserver issues.
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  #153  
Old April 8th, 2009, 06:51 AM
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Default Re: Sovarinthy - an EA game for somewhat busy people (in progress)

I'd like to try a rollback at least once, if possible.
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  #154  
Old April 8th, 2009, 11:40 AM

Bananadine Bananadine is offline
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Default Re: Sovarinthy - an EA game for somewhat busy people (in progress)

I did it.

My intention is to open two copies of Dominions in two windows. Then I will attempt the following:
Load my old moves for turn 61 in one of them (from the old, bad .2h file).
Delete the old, bad .2h file.
Open turn 61 in the second window and make my moves there, while looking at the first window for reference.
End the turn in the second window, creating a new, clean .2h file.
Send the new .2h file to LlamaServer.
Close the first window, saving nothing from it.

Hm actually here is a safer plan:
Set up my .trn and .2h files so that I can immediately open my old moves for turn 61.
Leave Dominions open, with those moves showing.
Copy the whole program directory.
Delete the .2h file in the copy.
Open Dominions in a new window, from the copied directory.
Make my moves in the new window.

I'm just speculating here. But anyway it seems like we can do this without TOO much trouble if we are clever.
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  #155  
Old May 4th, 2009, 07:28 PM

Bananadine Bananadine is offline
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Default Re: Sovarinthy - an EA game for somewhat busy people (in progress)

Mist does not seem to be a very good spell.
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  #156  
Old May 5th, 2009, 01:20 AM
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Default Re: Sovarinthy - an EA game for somewhat busy people (in progress)

That may depend on what you're using it for. Although Storm is often more useful, I agree.
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  #157  
Old May 5th, 2009, 09:00 AM

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Default Re: Sovarinthy - an EA game for somewhat busy people (in progress)

Well, I guess it reduced the range of enemy spells and missiles, as advertised. But then it stopped working because the guy who cast it was killed by an enemy spell or missile, even though he was standing in the back, in some mist.
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  #158  
Old May 5th, 2009, 09:08 AM
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Default Re: Sovarinthy - an EA game for somewhat busy people (in progress)

Well, I now have 2000-odd maenads bottled up in a castle. Are they going to hide away behind locked doors like cowards, or are they going to come out and massacre me in a fair fight?

Only time will tell...
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  #159  
Old May 5th, 2009, 03:09 PM

BesucherXia BesucherXia is offline
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Default Re: Sovarinthy - an EA game for somewhat busy people (in progress)

Mist will only halve the precision, and even can not effect the precision bonus from experience and magic too much.

I believe the key point is Hinnom should have separated their formation to avoid the missiles, or even cast arrow fend. Too shame if they have not researched that given such a late phase.

For the fomorian fronts: everyone should understand that organizing over 2000 maenads is a great burden for the leader, so it is reasonable to save energie if it is obvious things will just remain the same whether trying or not, right?
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  #160  
Old May 6th, 2009, 05:56 AM
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Default Re: Sovarinthy - an EA game for somewhat busy people (in progress)

I take it that means a lock-in for the nude warrior women then?

One question occurs: They're in a castle under siege. No-one gets in or out. Where do the extra women come from each month?
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