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  #31  
Old April 7th, 2009, 05:12 PM

Ramm Ramm is offline
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Default Re: Don't Feel Sorry For The AI

You guys are missing my point. All I'm saying is we should have a picture or text description telling us: A) time of day (night or day or dusk or dawn), B) What the weather is like. Thats it, not simulating its effects, even the DoD doesn't have computers powerful enough for that, just a meaningful message about what the weather/time of day is. Let the player go with that how he pleases.

TY DD for your help

Andrew

Last edited by Ramm; April 7th, 2009 at 05:31 PM..
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  #32  
Old April 7th, 2009, 06:31 PM
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Default Re: Don't Feel Sorry For The AI

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Originally Posted by Ramm View Post

This game lacks even the most basic representation of meteorology and the day/night cycle which is a travesty. It is a travesty because this is a war strategy game. Since the time before Christ and even to this day nocturnal/diurnal values and meteorological conditions have played decisive roles in the outcome of a battle, nay even a war. WWII comes to mind.

All the end user sees is a cryptic number value (visibility) which doesn't even differentiate between meteorological conditions and simple nocturnal/diurnal values.

Bottom line weather and day/night is so importent it must be added to the game. By a picture on the tool bar or accessed by a button so as to not take up space or just a hotkey.

Even a simple text description would be sufficient, such as a brief weather report (a sentence or two) and time of day. I think a text description is not too much to ask.

The argument that this change would not actually effect gameplay and is therefore unnecessary is specious.

Game icons do not actually effect gameplay (symbols could be used instead) and yet they are a necessary component of SP.

Andrew

This post taken at face values suggests it's a "travesty" that this game does not include a little eyecandy on the tool bar or some little text line explaining what " visibility 8 " is supposed to represent when indeed what "visibility 8" represents is you can only see 8 hexes or 400 yards and it's is totally irrelevant to game play if that 8 hex /400 yard visibility restriction is because...

A/ it's a full moon on a slightly overcast night or

B/ it's early morning in fall and there is a mist in the air or

C/ it's mid-afternoon in spring with a light rain falling or

D/ it's a really smoggy, humid day in August or

E/ It's a very light snow fall in Winter

It matters not a bit WHY you are restricted to 8 hex /400 yard visibility just that you ARE and until today I never considered that we had players who needed some fictitious explanation as to "why" the visibility is the way it is to make it "real" for them.

Hardly a "travesty" if we leave that to the players imagination and not "specious" that we argue it's merely eyecandy . This is, as I recall , the one and only "complaint" that weather reports are missing to get the player in the proper "mood" for the game.

Don
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  #33  
Old April 7th, 2009, 06:32 PM
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Default Re: Don't Feel Sorry For The AI

Quote:
Originally Posted by Ramm View Post
You guys are missing my point. All I'm saying is we should have a picture or text description telling us: A) time of day (night or day or dusk or dawn), B) What the weather is like. Thats it, not simulating its effects, even the DoD doesn't have computers powerful enough for that, just a meaningful message about what the weather/time of day is. Let the player go with that how he pleases.

TY DD for your help

Andrew
I see what you are getting at but at the moment its up to the players imagination is it night or perhaps you are in the Pacific so imagine a heavy rainstorm its your call as they both play the same.
If you like take the chart DD has given you & each time you play look at it to decide possible weathers or roll a die to decide for you.
The only thing I would say moonless night with no civilisation nearby (as in city lights) is pitch black even in the open range should be very low.

Last edited by Imp; April 7th, 2009 at 06:34 PM.. Reason: Dons a quick typer
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  #34  
Old April 7th, 2009, 07:07 PM
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Default Re: Don't Feel Sorry For The AI

Quote:
Originally Posted by Ramm View Post
You guys are missing my point. All I'm saying is we should have a picture or text description telling us: A) time of day (night or day or dusk or dawn), B) What the weather is like. Thats it, not simulating its effects, even the DoD doesn't have computers powerful enough for that, just a meaningful message about what the weather/time of day is. Let the player go with that how he pleases.

TY DD for your help

Andrew
I'm thinking you recalling SPWaW and the little window showing the weather and time of day, and even had sounds like T-storms and wind in low visabilty {dust storms) in the desert.
Wish this game had that
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  #35  
Old April 7th, 2009, 08:30 PM

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Default Re: Don't Feel Sorry For The AI

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Originally Posted by gila View Post
Truth be known...
I didn't know 88ATG's were available in poland.
Flak 88's yes and they had some AP value but in 1939 the germans did not realize this and doubt the rounds they did have were as considered the "super weapon",as they were in africa after some improvments.
I refer to 88ATG's because there is a 88flak version you might commonly call an ATG version, as at least it's ammunition allocation is the more clearly of the two guns, for that role, and it also will not fire at aircraft as I understand.
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  #36  
Old April 7th, 2009, 08:49 PM

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Default Re: Don't Feel Sorry For The AI

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If you really want to see it, telling me how to translate what I see on the 'load game list' screen would be helpful so I can find the file on the computer. I have looked for every single bit of data on my entire computer that shows on that screen, and nothing comes of these searches.

OK, Let's assume it shows you have this save game in save slot 11

Go to the

WinsSPWW2\Saved Games

folder and look for ..........

SpSv011.cmt
SpSv011.dat

Zip them up and post them

Don
Still not there. For some reason I cannot manage a screenshot either. I thought it was alt-Pr Sc (Vista) but I have nothing to paste into anything should it had gone to the clipboard. I can, however, tell you the path the saved games folder took and what is in it:

OS (C: )/program files/shrapnel games/the camo workshop/winsppw2/saved games

It has only two files, one called 1-info and another called spsv000.cmt. I did a search on spsv* from the shrapnel folder after I found that out and the one I just listed is the only one, yet all the saves are still in the game and work.
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  #37  
Old April 7th, 2009, 08:59 PM
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Default Re: Don't Feel Sorry For The AI

Quote:
Originally Posted by Charles22 View Post
Still not there. For some reason I cannot manage a screenshot either. I thought it was alt-Pr Sc (Vista) but I have nothing to paste into anything should it had gone to the clipboard. I can, however, tell you the path the saved games folder took and what is in it:

OS (C: )/program files/shrapnel games/the camo workshop/winsppw2/saved games

It has only two files, one called 1-info and another called spsv000.cmt. I did a search on spsv* from the shrapnel folder after I found that out and the one I just listed is the only one, yet all the saves are still in the game and work.
Try looking for them in the following directory (it may not be exactly accurate as I do not know how your computer is set up):

C:\Users\yourcomputername\AppData\Local\VirtualSto re\program files\shrapnel games\the camo workshop\winsppw2\saved games

You may have to search the VirtualStore Folder and then drill down in there.
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  #38  
Old April 7th, 2009, 09:12 PM

Charles22 Charles22 is offline
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Default Re: Don't Feel Sorry For The AI

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Originally Posted by Double_Deuce View Post
Quote:
Originally Posted by Charles22 View Post
Still not there. For some reason I cannot manage a screenshot either. I thought it was alt-Pr Sc (Vista) but I have nothing to paste into anything should it had gone to the clipboard. I can, however, tell you the path the saved games folder took and what is in it:

OS (C: )/program files/shrapnel games/the camo workshop/winsppw2/saved games

It has only two files, one called 1-info and another called spsv000.cmt. I did a search on spsv* from the shrapnel folder after I found that out and the one I just listed is the only one, yet all the saves are still in the game and work.
Try looking for them in the following directory (it may not be exactly accurate as I do not know how your computer is set up):

C:\Users\yourcomputername\AppData\Local\VirtualSto re\program files\shrapnel games\the camo workshop\winsppw2\saved games

You may have to search the VirtualStore Folder and then drill down in there.
Phew. Thanks, that did it.
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  #39  
Old April 7th, 2009, 09:15 PM

Charles22 Charles22 is offline
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Default Re: Don't Feel Sorry For The AI

Here's the file.SpSv001.zip

SpSv001 (2).zip
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  #40  
Old April 8th, 2009, 04:57 PM

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Default Re: Don't Feel Sorry For The AI

Whilst I don't feel sorry for the AI as it will, in cold blood, slaughter your best units if given half a chance (bye bye Jagdpanzer IV and 105mm Howitzer Stug to US 57mm ATG and Bazooka respectively), however I do feel sorry for it's digital soldiers and wish the AI would encourage them to spread out a bit more!
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