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				April 21st, 2009, 07:20 AM
			
			
			
		  
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				Lychantrops' amulet effects on national heroes
	
			 
             
			
		
		
		
		Just a question: 
 
is the amulet capable to transform national or evocated characters? 
 
Till now (I am a rookie) I have seen only indy commmanders transformed in wolf bersekers. 
Actually I am testing it on a Sleeper, Dryad and white centaur ierophant, in a solo game (Pangea is my preferred nation)  
 
regards 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 21st, 2009, 08:21 AM
			
			
			
		  
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				Re: Lychantrops' amulet effects on national heroes
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  Il Magno
					 
				 
				Just a question: 
 
is the amulet capable to transform national or evocated characters? 
			
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 Yes.
 
	Quote: 
	
	
		
			
				
					Originally Posted by  Il Magno
					 
				 
				Actually I am testing it on a Sleeper, Dryad and white centaur ierophant, in a solo game 
			
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 Be careful if you place it on a creature with magic or particular traits you like.  IIRC, this item doesn't just change the creature type to be a Skinshifter, it actually *replaces* the unit with a Skinshifter unit (overwriting all of said magic + special attributes, etc.)
 
That said, I'm not sure if *all* units can be affected by it.  There was a thread a while back where someone suggested placing it on a Giant Squid pretender for an underwater nation, and the poster claimed that they'd never encountered a transformation due to the amulet in that case.
 
Has anyone ever investigated whether
 
1) Are pretenders immune? 
2) Are underwater units in general immune? 
3) Are any other categories or specific units immune?  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 21st, 2009, 08:30 AM
			
			
			
		  
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				Re: Lychantrops' amulet effects on national heroes
			 
             
			
		
		
		
		The unique id is kept. All magics are kept. Just the monster type changes. I had one LA Ulm member of the Second Tier pick one up in a battle and he later changed into a skinshifter. Kept his magics, so he could still research. Useless in combat due to the autoberserking, though. The transformation requires a failure of an MR check and it presumably forces a check every turn. So eventually the transformation will occur. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				April 21st, 2009, 08:48 AM
			
			
			
		  
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				Re: Lychantrops' amulet effects on national heroes
			 
             
			
		
		
		
		I never, ever saw a bane lord transformed into skinshifter. Not sure if it's a good idea to eqip him with lycantropos' because of berserking fatique, though. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 21st, 2009, 10:06 AM
			
			
			
		  
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				Re: Lychantrops' amulet effects on national heroes
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  Kuritza
					 
				 
				I never, ever saw a bane lord transformed into skinshifter. Not sure if it's a good idea to eqip him with lycantropos' because of berserking fatique, though. 
			
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 I don't think 0 enc units affected by berserk fatigue.  I don't know about undead, but I love putting these on Shinuyama's Ghost General summons (ethereal undead) and they never change (I don't know if it is the undead, or etherealness that prevents it).
 
long story short, (ethereal|undead) are prime candidates for lync amulets  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 21st, 2009, 10:39 AM
			
			
			
		  
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				Re: Lychantrops' amulet effects on national heroes
			 
             
			
		
		
		
		I would think it would be hard for the undead to suffer from lycanthropy. Although the idea of a zombie werewolf it interesting. I think this might have been brought up before (although I couldn't find where) and I think someone might have said it only affects humans and human-like human-sized beings, not giants, monsters and so on. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 21st, 2009, 10:41 AM
			
			
			
		  
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				Re: Lychantrops' amulet effects on national heroes
			 
             
			
		
		
		
		I use em all the time, I never have seen anything change. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 21st, 2009, 10:53 AM
			
			
			
		  
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				Re: Lychantrops' amulet effects on national heroes
			 
             
			
		
		
		
		I don't know for 100% sure, but (being the one referenced) over probably 150+ total game turns of testing my Kraken pretender never transformed.  He was in a dominion-10 with high MR, so I suppose it might be possible.  Since the results of that test a while ago I've sparingly used the amulet on things I thought wouldn't turn (undead, acquatic, etc) and haven't been surprised yet, though admittedly I don't use it often so that's not very scientific. 
		
	
		
		
		
		
		
		
			
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				April 21st, 2009, 01:08 PM
			
			
			
		  
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				Re: Lychantrops' amulet effects on national heroes
			 
             
			
		
		
		
		I have had a Kraken god in Qwerty with the Lycan's amulet for nearly 90 turns and its never transformed.  I rarely use them but have never seen a transformation yet. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 21st, 2009, 01:32 PM
			
			
			
		  
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				Re: Lychantrops' amulet effects on national heroes
			 
             
			
		
		
		
		Seems like monsters and undead (and maybe demons as well) don not transform which is logical, IMO.  
As for Bane Lord, giving him an amulet is a bad idea due to another reason: it is quite vulnerable overall and the best script for him in most cases is to wait for several turns and then attack closest to be out of range of most spells. I've had very bad experience with BL's wearing Lychantrop's amulet. Mages slay them really easy. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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