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April 22nd, 2009, 12:55 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Timewarp! - Game is live!
You can run multiple instances of Dominions on your computer. For this test, you'll need multiple installs as well.
Start one, start a Network game, using the mods from this game.
Open a separate instance of Dom3, and log into your own server, from your second install.
Run a few turns of the game, then close the second instance, swap in your altered .dm file, and log back in. Check to see the banners are changed, and End Turn to confirm that it will resolve.
If the turn runs, the fix works, and should be 100% safe to use with Llamaserver.
Then you can post your results, and everyone will adore you for finally proving that it is viable.
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April 22nd, 2009, 06:15 AM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: Timewarp! - Game is live!
Dimaz I think this is everything you need to do, copy this into the single age mod file.
#modname "Flag Test"
#icon "../guihead.tga"
#selectnation 60
#flag "./llamaBanners/la_ctis_icon.tga"
#end
Restart Dominions and I think it should work.
If not, well PM Gandalf.
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The Following User Says Thank You to Executor For This Useful Post:
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April 22nd, 2009, 02:43 PM
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First Lieutenant
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Join Date: May 2005
Posts: 660
Thanks: 63
Thanked 75 Times in 31 Posts
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Re: Timewarp! - Game is live!
Well, I also need some tga image renamed to ./llamaBanners/la_ctis_icon.tga for this to work. I used guihead.tga, now there are many heads on my lands Thanks Executor, and I hope this game will come to an end soon, I'm a bit tired of 4-5-hour turns already But I fear with your hordes of shadowseers it will be harder than I thought.
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April 22nd, 2009, 04:50 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: Timewarp! - Game is live!
Oh you ain't seen nothin' yet!
Oh wait, forgot to say this, Muhahahahahahahahaaa
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April 23rd, 2009, 04:07 PM
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First Lieutenant
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Join Date: May 2005
Posts: 660
Thanks: 63
Thanked 75 Times in 31 Posts
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Re: Timewarp! - Game is live!
Klagrok, it seems I'll need extra 24 h for this turn.
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April 25th, 2009, 10:02 AM
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Sergeant
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Join Date: Jan 2008
Location: West Valley City, Utah
Posts: 207
Thanks: 9
Thanked 2 Times in 2 Posts
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Re: Timewarp! - Game is live!
NP internet slow as usual out here. Ill add 24 Dimaz oh and sorry about all those golems last turn
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April 25th, 2009, 03:12 PM
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First Lieutenant
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Join Date: May 2005
Posts: 660
Thanks: 63
Thanked 75 Times in 31 Posts
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Re: Timewarp! - Game is live!
No problem with golems here, I have more
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April 27th, 2009, 03:17 PM
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First Lieutenant
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Join Date: May 2005
Posts: 660
Thanks: 63
Thanked 75 Times in 31 Posts
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Re: Timewarp! - Game is live!
Klagrok, again I'll need extra 6 hours for this turn.
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April 27th, 2009, 05:51 PM
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Sergeant
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Join Date: Jan 2008
Location: West Valley City, Utah
Posts: 207
Thanks: 9
Thanked 2 Times in 2 Posts
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Re: Timewarp! - Game is live!
NP Ill add a few more
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The Following User Says Thank You to klagrok For This Useful Post:
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April 29th, 2009, 08:16 AM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: Timewarp! - Game is live!
Jim, god dammit...
When I said I'd like you to step out of your fort I didn't mean with assasins.
Anyone wanna take a guess how much pearls AN is giving me?
BTW, What globals were dispelled this turn?
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