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				April 30th, 2009, 06:00 AM
			
			
			
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 National Security Advisor |  | 
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				 Re: Best way to lose a battle... 
 This discussion was already discussed, and the group that wanted the 50-turn and the 75-turn limits changed was very vocal. It's been a while since then, and patches haven't made many changes to existing mechanics in a while. Additions, yes, but not changes. Why? I don't know. Perhaps it's too much work. Perhaps it's hard-coded and trying to change it at all would cause all kinds of trouble. Perhaps it would invalidate ongoing games.
 It would be nice, I agree, but it doesn't come up often. I doubt it will change, now.
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				April 30th, 2009, 07:52 AM
			
			
			
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 General |  | 
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				 Re: Best way to lose a battle... 
 I agree that bumping up the limit would be nice, though unlikely to happen.  
I'm suspicious of more complicated fixes designed to try to guess whether a battle is actually stalemated or is still progressing to an end. Those are likely to introduce other, subtler and more abusable problems. And are even more unlikely to happen  |  
	
		
	
	
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				April 30th, 2009, 01:55 PM
			
			
			
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 Major General |  | 
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				 Re: Best way to lose a battle... 
 
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					Originally Posted by AdmiralZhao  I'd have to agree with Rookierookie.  It seems that the main reason for the mechanic is to solve the halting problem for Dom3, and cut short battles that will never end, or will only end after 1000's of turns (e.g. two opposing thugs with high regeneration but low attack).  If the limit was increased to 100 (which might be a very easy change for the devs), you would have many fewer "victorious" battles that are lost strictly due to the time limit.  As it is, the turn limit is a definite concern whenever you combine in a SC with battle-field wide fatigue effects, and it generally turns a couple of battles from victories to defeats in each game.  
 Of course, you'd have to consider the effect this would have on other aspects of the game. It would make Vengenance of the Dead less deadly, and would make it more difficult to swamp SCs with chaff undead in order to stall their advance or force them to retreat.
 |  The turn limit is also an important influence on the game's tactics. The main attraction of area-effect weapons like Sunslayer and Shadow Brand is that they kill more enemy before the 50-turn limit. If there weren't any limit you might as well use a Sword of Sharpness.
 
-Max
				__________________Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
 Quick Ben - "lol pwned"
 
 ["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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				April 30th, 2009, 01:55 PM
			
			
			
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 Major |  | 
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				 Re: Best way to lose a battle... 
 Well, the troop limit was changed wasn´t it? 
				__________________ Voice of ***** and her spicy crew! |  
	
		
	
	
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				April 30th, 2009, 04:05 PM
			
			
			
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 Lieutenant General |  | 
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				 Re: Best way to lose a battle... 
 
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					Originally Posted by Fantomen  Well, the troop limit was changed wasn´t it? |  Still considered a fix - it wasn't just something that people wanted, it was breaking games completely. |  
	
		
	
	
	
	
	
	
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