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May 2nd, 2009, 10:54 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
We can either:
- try to find a sub for Midgard, I hoped to get some answer from homer, but nothing [that was the cause for delays]
- turn him AI, which means Pythium and Mictlan divide his lands
Hard to say what to do, I'd personally want to fight and try to win, but if most people will feel not happy continuing and force themselves to do their turns, then we can call it a draw. I will make a thread for a sub though.
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May 2nd, 2009, 12:37 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I vote for a draw, but I know some people are having fun (reay and wokeye are having a nice little war i believe). Taking out AI midgard will still be more of a chore than taking out AI caelum; territories would be divided between 2 players so end result would be much like caelum having gone. That being said, I don't think any win in this game counts for much 
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May 2nd, 2009, 01:47 PM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
My two issues in this game are:
1) the map and the fact the sites weren't made clear in the first post and how unbalancing they are even had they been announced, and
2) key players going AI or vanishing (Caelum and more importantly now, Midgard) though this might be remedied if we found a sub.
I think the map is going to lead to a very tedious endgame so my vote would be to call this game now. But if people are having fun, I am happy to play on.
Last edited by DonCorazon; May 2nd, 2009 at 02:03 PM..
Reason: dyslexia
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May 2nd, 2009, 06:58 PM
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Second Lieutenant
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Join Date: Nov 2007
Location: Australia
Posts: 410
Thanks: 2
Thanked 1 Time in 1 Post
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
While I am having fun playing around with end game Bogaris, I'll have no worries with calling it a draw - Reay has well and truly got me beaten. Either way, I'm OK with it.
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May 2nd, 2009, 10:40 PM
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Sergeant
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Join Date: Dec 2006
Location: Australia
Posts: 202
Thanks: 98
Thanked 1 Time in 1 Post
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I am having fun with this game right now for sure.
However..
The map, whilst being interesting and different, is quite unbalanced in some ways. I think some of the recruitables on some of the provinces are just too powerful and make paths available to all nations which make strategies a bit more generic.
Having Caelum go AI just means splitting the provinces between Arco, TC and my nation which wouldn't have changed the outcome of this game. Seems like the AI is pretty good controlling large armies anyway.
Having Midgard go AI would make this game a bit of a farce in terms of finding a "real" winner. If we found a sub it still leaves a few others feeling like the winner wouldn't be a "real" winner.
My son is going to be born in about a week so I can not guarantee I will have enough time to play the game. Therefore, it would not be fair to make you guys continue to play.
It seems like a waste right now for all the effort I put in, but oh well there is always a new game. ( maybe for me too  )
I vote for a draw. I am still interested in the next turn so can we at least let it host? 
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May 3rd, 2009, 02:58 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I think we can let it host, but I will give archae enough time to play it.
I doubt we could find a sub anyway, it's quite tough recently
P.S. I will update the map for Preponderance 2, team game, so we can all play there  And yeah, map will be more balanced 
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May 3rd, 2009, 10:23 AM
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Sergeant
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Join Date: Dec 2006
Location: Australia
Posts: 202
Thanks: 98
Thanked 1 Time in 1 Post
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Ooh nice Bone Grinding Wokeye..
Well I had about 60 clams and 200 blood slave income so I was working up to a Wishing strategy. I had huge amounts of Beast Bats and undead pumping out every turn. As they say in Mictlan country, blood is bloody powerful  . Too bad other nations had access to blood through recruits and stole some of my blood summons ;(.
Good game anyway. See you in the next game...
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May 3rd, 2009, 12:09 PM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
thats quite a lot of clams and water gems invested. just to share some of my misery in that game, I cast 15 voice of apsu's and manually searched some more and my ending W income was a whopping +2. 
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May 3rd, 2009, 01:01 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Huh, I postponed hosting in the morning, but it looks like llamaserver did not accept it, so I staled.
We call it a draw?
I really wanted my Nataraja to ascend. 75% forge bonus rulz!
Last edited by Zeldor; May 3rd, 2009 at 01:08 PM..
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May 3rd, 2009, 06:10 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
+9 penetration on Master Enslave rules
I'll proxy my 4 vp's to LA Mict 
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