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May 11th, 2009, 06:34 AM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: EA DarkHeavens (Game on!)
It is turn 53 and I respectfully dissolve the Nap I have made with Fomotia.
As I give it effective turn 53 Hostilities will commence on turn 56 unless we agree to an earlier date.
Arco
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May 15th, 2009, 12:04 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: EA DarkHeavens (Game on!)
I have the most recent turn (as of Friday the 15 in...I may need a 24 hour for the NEXT turn as I am leaving town.
I have talked to Torin already and he said "ok
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May 27th, 2009, 12:30 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: Ohio
Posts: 527
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: EA DarkHeavens (Game on!)
So...it didn't work. Can we try rehosting it once or twice to make sure it won't work? I'm not really looking forward to redoing my entire turn.
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May 27th, 2009, 01:52 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: EA DarkHeavens (Game on!)
OK...I am leaving at 6AN CST USA tomorrow morning dor 5 days.
I was going to work on this turn all day and get it sent in and ask for an extension till tuesday for the NEXT turn.
So before I ry and load the turn that just came in....are you saying that it doesn't take, it staled, what?
If we don't get this resolved REAL soon then I will need an extension till tuesday on THIS turn (57 I think) if it doesn't work.
Let me ask this....If EVERONE stales then unless your starving somewhere it should have no effect on wars, or anything else should it?
Let me know guys...
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May 27th, 2009, 01:53 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: EA DarkHeavens (Game on!)
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May 27th, 2009, 01:56 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: EA DarkHeavens (Game on!)
BTW, once I receive a turn notifacation that its received I delete the present turn as I can always add to it ect once its turned in....I DON'T have turn 57 anymore.
Someone would have to send it to me agian.
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May 27th, 2009, 02:13 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: Ohio
Posts: 527
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: EA DarkHeavens (Game on!)
I think Llamaserver keeps a copy of all the .2h files that were sent in. So all we'd have to do is a manual rollback then a manual force host.
Who's the admin for this game again?
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May 27th, 2009, 02:38 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: EA DarkHeavens (Game on!)
Torin is admin but he doesn't check the forums much or his PM's so I email him. You might want to do that or I am going to raise all kinds of H@ll if I have to stale.
I really am trying to pack, work and get this dang turn in all at once!!!
This game is driving me crazy...
BTW PM me and let me know what is happenong in your part of the worldas it will affect my next turn.
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May 27th, 2009, 03:09 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: Ohio
Posts: 527
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: EA DarkHeavens (Game on!)
Drop me a PM with Torin's email if you don't have time to drop him a line.
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May 27th, 2009, 04:11 PM
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Major
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Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
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Re: EA DarkHeavens (Game on!)
I'm sure I'm the one that caused the failure since I'm the one that staled even though I submitted a turn file. (I've got a confirmation e-mail from llamaserver to show for it.) If you roll back and force hosting before I have a chance to redo my turn, the game will fail again.
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