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May 15th, 2009, 07:19 PM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
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Graphics help
Okay, I'm doing a mod. Or two, if the first one works out okay. Anyway, my computer sucks in terms of graphics apps, I need to edit .tga files, and MS Paint won't touch them. Does anyone know a free, easy to use program where I can make very simple pixel-by-pixel changes to a picture?
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May 15th, 2009, 09:55 PM
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Sergeant
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Join Date: Jan 2007
Posts: 386
Thanks: 24
Thanked 5 Times in 5 Posts
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Re: Graphics help
GIMP seems to be the program of choice. It opens tga's easily enough and there are some nifty tutorials online to get you started. Hope this helps
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May 16th, 2009, 05:43 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Graphics help
Yep, GIMP. It's free (and free in the quality open source way, rather than the too-rubbish-to-sell way).
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May 16th, 2009, 06:11 AM
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Corporal
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Join Date: Jun 2008
Posts: 80
Thanks: 2
Thanked 23 Times in 16 Posts
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Re: Graphics help
While I'd third the recommendation of the GIMP, another program I've found suitable for sprite editing is "Ultimate Paint", which has a freeware edition and is very comfortable to use at the small image sizes Dominions 3 units use.
__________________
Involved in:
Pax Malazica, bringing the Malazan Empire to Dominions 3.
Fate/Sprite Works, a mod including my left-over practice sprites as summonable units.
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May 17th, 2009, 02:37 PM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
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Re: Graphics help
Many thanks, guys. Can I ask some other stuff:
Does armour automatically adjust APs and mapmove?
How is age calculated, as the mod docs seem to suggest it works it out automatically?
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May 17th, 2009, 03:06 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Graphics help
Armour automatically adjusts APs, but not mapmove.
Not sure about age. Just try setting #startage and #maxage and see what you get. I seem to remember what you get is something like 10% more than what you actually set it to, or something similarly bizarre.
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May 18th, 2009, 06:20 AM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
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Re: Graphics help
Great. I might be bugging you with many more questions as they come up as it's my first time, so please bear with me!
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May 18th, 2009, 02:48 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Graphics help
I seem to remember that Dom3 looks at startage, then puts in a random factor, and then puts on a bit depending on magic paths. Does anyone know for sure?
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May 18th, 2009, 03:14 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Graphics help
I think magic paths affect maxage actually. Fire reduces it, nature increases it. Death doesn't change it, but reduces the incidence of old age afflictions.
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May 18th, 2009, 05:28 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Graphics help
Quote:
Originally Posted by Gregstrom
I seem to remember that Dom3 looks at startage, then puts in a random factor, and then puts on a bit depending on magic paths. Does anyone know for sure?
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FAQ. See Aging Mechanics section.
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