.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > TO&Es
Notices


Reply
 
Thread Tools Display Modes
  #11  
Old May 16th, 2009, 07:48 AM

chuckfourth chuckfourth is offline
BANNED USER
 
Join Date: May 2006
Posts: 474
Thanks: 4
Thanked 3 Times in 3 Posts
chuckfourth is on a distinguished road
Default Re: JU87 not turning

Hi Don
Here is the save game.
This is just after my fourth run with ju87s, I believe all the planes in every strike except maybe one in the very last strike have not followed my turn left instruction (I may be wrong its hard to tell). Strike one had four planes, the remaining 3 strikes were of 2 planes. They have all been correctly plotted as arrive bottom left, depart top left. They have all been aimed in the same depression the current strike is located in. They have been aimed a hex near a T80.
Please send me a private message if you want the game password.
Best Regards Chuck.
Attached Files
File Type: zip SaveGame.zip (396.8 KB, 174 views)
Reply With Quote
  #12  
Old May 17th, 2009, 07:13 PM

Mobryan Mobryan is offline
Corporal
 
Join Date: Jan 2009
Posts: 86
Thanks: 6
Thanked 4 Times in 4 Posts
Mobryan is on a distinguished road
Default Re: JU87 not turning

Quote:
Originally Posted by DRG View Post
OK, Thanks for clearing that up. I didn't look for attacks that were executed in that way. Of the 40 attacks 35 went in as planned and the 5 that didn't could be explained away as normal random game events but I will keep an eye on this to see if there may be a specific issue with the "off-axis" attack.


Don
I've been getting a LOT of "air-mail" in my LC lately, the off axis attack has been pretty common, but I've not noticed anything more then the third hex off the flightpath for the first gun attack of each run, and only the second hex off flightpath for the second gun attack. This has been over 4-5 games and probably 30-40 individual attacks. I figured it was a normal part of the seek-attack code, a pilot isn't going to ignore a good target just because it's 100m away from where he was expecting it.


My 2 cents

Matt
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:48 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.