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May 19th, 2009, 09:40 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Wild Red - MA game (in progress)
adding 12 hrs as no turn from Man or Atlantis. It could be that P3D has determined that Atlantis is un-savable; Jazzepi is most likely still dealing w/ his conference duties.
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May 19th, 2009, 10:14 AM
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Sergeant
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Join Date: Jan 2009
Location: Reno, NV
Posts: 353
Thanks: 10
Thanked 14 Times in 6 Posts
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Re: Wild Red - MA game (in progress)
I could submit a few turns, but Atlantis does not have a single Nature mage by turn 53, and site searching done only by VoT.
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May 19th, 2009, 10:25 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Wild Red - MA game (in progress)
well, it's up to you. I guess I was hoping that Atlantis was in an ok situation, and the prospect of taking out the seas might be enticing.
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May 19th, 2009, 10:47 AM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Wild Red - MA game (in progress)
he also lost about 20 Kings and a kitted elemental queen very quickly attacking abysia, possibly not an optimal landfall target for an aquatic race
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May 19th, 2009, 04:17 PM
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Sergeant
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Join Date: Jan 2009
Location: Reno, NV
Posts: 353
Thanks: 10
Thanked 14 Times in 6 Posts
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Re: Wild Red - MA game (in progress)
So there's where all the gems went.
Will set it to AI.
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May 19th, 2009, 07:45 PM
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Sergeant
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Join Date: Oct 2007
Location: Minnesota, USA
Posts: 271
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: Wild Red - MA game (in progress)
I'd just like to take a moment to thank Man for bringing back the gear and most especially the Precious ... it was difficult being apart from it all this time!
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May 19th, 2009, 09:27 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Wild Red - MA game (in progress)
thanks P3D for giving it a look over. I didn't know it was in such a sorry shape.
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May 20th, 2009, 03:08 PM
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Sergeant
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Join Date: Oct 2007
Location: Minnesota, USA
Posts: 271
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: Wild Red - MA game (in progress)
Quote:
Originally Posted by archaeolept
sure, that won't be a problem. i'll delay it a couple days, and that should give you the time you need.
edit: we could also consider going to 3 day turns reasonably soon if people are so inclined.
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I have to say "uncle" and vote to go to 3 days turns.
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May 20th, 2009, 03:10 PM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
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Re: Wild Red - MA game (in progress)
i was just thinking the same. 3 days would be nice.
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May 20th, 2009, 03:47 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Wild Red - MA game (in progress)
ok, as we're all (i think) in complex wars, i'll move it over to 3 days - adding 24 hrs now, will change to 3 come next turn.
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