|
|
|
|
|
May 30th, 2009, 02:04 PM
|
BANNED USER
|
|
Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
|
|
Re: Cripple Fight! - And the Lame shall inherit the earth!
Right everyone, the rollback seems to have been successful, the llamaserver is up-to-date, MA Atlantis is no longer AI, nobody apart from Zeldor submitted a turn, and the staling log shows that nobody staled. Which is all good.
If anyone spots any problems as a result of the rollback then now is the time to shout it out. Sometimes weird things can happen like regular units becoming commanders, or mages gaining magic paths etc. But that usually only happens when there are multiple rollbacks, or several sets of new turns getting sent in. Since this has just been a pretty straightforward rollback, we should hopefully have avoided all of these issues.
'Thank You' everyone for your patience and cooperation during the rollback. The normal schedule has now hopefully been resumed. Happy crippled gaming to all
|
May 30th, 2009, 02:10 PM
|
General
|
|
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
|
|
Re: Cripple Fight! - And the Lame shall inherit the earth!
Calahan:
There is only one situation when such bad thing can happen - when someone uses an old .2h file for turn N, when you roll back to N-1 and generate new N turn. You get new commander IDs at turn N and if someone submits N+1 turn from previous hosting, you can get stuff like that. So you can remind people to erase old .2h and do current turn from scratch
|
May 30th, 2009, 02:28 PM
|
BANNED USER
|
|
Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
|
|
Re: Cripple Fight! - And the Lame shall inherit the earth!
Cheers for the explanation Zeldor. Just sent out a message telling everyone to delete anything and everything to do with the old turn 34 (and telling them again here now). Hopefully everyone will follow it so that nothing freaky starts happening on the next turn.
And BTW, regular evil plans are not allowed in this game. They have to be evil crippled plans. Hope that's ok with you
|
May 30th, 2009, 02:35 PM
|
General
|
|
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
|
|
Re: Cripple Fight! - And the Lame shall inherit the earth!
Looking at what previous player left for me, they will surely be crippled
|
June 2nd, 2009, 01:20 AM
|
|
Colonel
|
|
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
|
|
Re: Cripple Fight! - And the Lame shall inherit the earth!
And the Vanir are defeated. I know this. With only our capitol left standing, the few remaining forces of MA vanheim have been afflicted with strange disease. They keep on sputtering random nonsense and getting stuck in the simplest obstacles (like a bucket). Some soldiers have been apparently trying to walk through a wall for three days, like they couldn't even think about going around it. This is surely madness! The frightening thing is, I can feel the disease in me. It's a strange sensation of utter logic, creeping from the back of your mind. It's no use to resist...
..So I'll embrace it.
1101101100110111010111*
-- Extract from a half torn journal from the ruins of MA Vanheim.
*I totally stole that joke from the Joker thread. Just so that you know.
But in a more seroius matter. Calahan is now promoted to main admin, so direct all wishes for delays and such to him. I'll keep an eye on this thread for any news about how the game is going, but I probably won't be too rigorious about it.
Last edited by Burnsaber; June 2nd, 2009 at 01:27 AM..
|
June 3rd, 2009, 05:17 AM
|
BANNED USER
|
|
Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
|
|
Re: Cripple Fight! - And the Lame shall inherit the earth!
@ All - I'm going to delay the game by 6 hours at my own request. Sorry everyone, was hoping to get the turn done this morning before I went to work, but I just ran out of time as Ermor turns haven't been simple affairs since turn 15. It's only my turn outstanding though, and should be able to get it done when I get home from work (19:00 llamaserver time). Apologies none the less though for the slight hold-up.
@ Burnsaber - Good game. Sounds like you had those spiders on the run for quite a while, and only lost some of those major battles by the narrowest of margins. But Dominions is a cruel master, and any failed offensive always put a big dent in your own overall lifespan.
But I'm sure the creator will be back for the sequal to his own Cripple Fight series And I'll do my best admin wise to serve the players of this current game of yours as best I can.
|
June 3rd, 2009, 06:05 AM
|
|
Colonel
|
|
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
|
|
Re: Cripple Fight! - And the Lame shall inherit the earth!
Quote:
Originally Posted by Calahan
@ Burnsaber - Good game. Sounds like you had those spiders on the run for quite a while, and only lost some of those major battles by the narrowest of margins. But Dominions is a cruel master, and any failed offensive always put a big dent in your own overall lifespan.
|
Yeah, it was a good game. I learned a lot (don't underestimate summon lesser elemental spells in early game wars, when you make a army to conquer a capital, make sure it's big enough to do it 100% sure). I managed to corner Meglobob 3 times, but each time he managed to fight his way through.
Once I had bumped heads with him enough times, I knew that I couldn't win this fight. So I made a NAP with him and tried my luck with Tir'na'Og. Tir, however, hadn't spend his all of his gems in a vain attempt against other player, so he was just able to out-thug me (althought I managed to sting him a little with my main army). But that fight wasn't in vain, learned a lot about thug warfare. I should have had some anti-thugs ready in my main army.
|
June 3rd, 2009, 02:22 PM
|
|
Major General
|
|
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
|
|
Re: Cripple Fight! - And the Lame shall inherit the earth!
Like I already said, Van was very unlucky not to win one of the battles at my capital. Particularly the 2nd battle, alot of my mages morale had broke and they had legged it off the battlefield, it was a miracle the rest of my army made its morale checks to avoid running away too. But luck was with me and Vanir morale broke first. One of those battles if you re-run get slightly different DRN rolls and I would have lost.
That's the fortunes of war!
|
June 3rd, 2009, 06:01 PM
|
|
Major General
|
|
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
|
|
Re: Cripple Fight! - And the Lame shall inherit the earth!
Can we move the turnaround to 48 hrs, permanently?
|
June 3rd, 2009, 08:05 PM
|
Major General
|
|
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
|
|
Re: Cripple Fight! - And the Lame shall inherit the earth!
The game is scheduled to go to 48 hours in three turns anyway. I'd prefer to keep the quicker pace as long as possible.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|