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  #21  
Old June 5th, 2009, 10:44 AM
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Baalz Baalz is offline
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Default Re: Sentient Machines - Crazy pretenders game. Recruiting. 4 spots left

Hmmmm, MA Ulm at sloth 2 with a human pretender is pretty close to unplayable. If the second choice is also slothful I vote poor Unoptimized gets a re-roll.
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  #22  
Old June 5th, 2009, 11:55 AM
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Burnsaber Burnsaber is offline
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Default Re: Sentient Machines - Crazy pretenders game. Recruiting. 4 spots left

Quote:
Originally Posted by Baalz View Post
Hmmmm, MA Ulm at sloth 2 with a human pretender is pretty close to unplayable. If the second choice is also slothful I vote poor Unoptimized gets a re-roll.
Ugh. I just noticed that my wording is pretty cryptic.

Those testing pretenders I made aren't part of the actual choices that will be presented. I was just testing my mod and tought that it would be nice to show what kind of beasts one should expect. I think that the actual choice should be presented by PM so that the pretenders would be secret. They could be made public if the players wish that. Opinions?

One should consider them as a mental exercise. The build for Sauromatia is.. intresting at least. The E1D9N9 awake Manticore is also pretty insane. Stone Skin + Personal Regeneration = SC?

I'll probably give Calahan instructions to generate a third option if the first two are completely unplayable.

A general question. I was considering about replacing all starting scouts with a special weak unit with preventbadevents 100 with mapmove 6. On turn 6, all players will send this units to die at the closest independent province. This should prevent any insta-kills by unfortunate events in the first turns. Would this be considered okay?
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  #23  
Old June 5th, 2009, 12:45 PM
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Baalz Baalz is offline
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Default Re: Sentient Machines - Crazy pretenders game. Recruiting. 4 spots left

Sounds good to me.
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  #24  
Old June 5th, 2009, 01:30 PM

Unoptimized Unoptimized is offline
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Default Re: Sentient Machines - Crazy pretenders game. Recruiting. 4 spots left

Aw, thanks guys. The scout thing is actually a pretty good idea, as I don't think any of us players are as insanely suicidal as the AI. I for one would happily kill that poor scout.

Oh man though, awake sages. One of my more favorite pretenders these days to be honest.
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  #25  
Old June 5th, 2009, 05:31 PM

Illuminated One Illuminated One is offline
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Default Re: Sentient Machines - Crazy pretenders game. Recruiting. 4 spots left

MA Tien Chi
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  #26  
Old June 5th, 2009, 11:27 PM

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Default Re: Sentient Machines - Crazy pretenders game. Recruiting. 4 spots left

presumably we won't be publicising the pretenders? If both choices are really unplayable we should leave it to calahan as admin to offer a 3rd if he judges that as reasonable
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  #27  
Old June 5th, 2009, 11:36 PM

Strabo Strabo is offline
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Default Re: Sentient Machines - Crazy pretenders game. Recruiting. 4 spots left

Oh, sorry, I forgot to say that i am a newbie, and if this game is not newb-friendly, then you can exclude me
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  #28  
Old June 6th, 2009, 03:27 AM

atul atul is offline
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Default Re: Sentient Machines - Crazy pretenders game. Recruiting. 4 spots left

LA TC, if I may.
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  #29  
Old June 6th, 2009, 08:51 AM
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Default Re: Sentient Machines - Crazy pretenders game. Recruiting. 4 spots left

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Originally Posted by Strabo View Post
Oh, sorry, I forgot to say that i am a newbie, and if this game is not newb-friendly, then you can exclude me
Well, I'll leave the decision to you. This is not a regular game by any means and there are numereous skilled players in the game. Do you feel like you're out of your league? If you don't want to play, just say so.

This game will mostly be about dealing with your scales and taking out the maximum performance out from your monstereous pretender. I really don't think that we will be seeing any optimal expansion rates in this game. If you're worried about getting eliminated early, you could take an underwater nation.

Quote:
Originally Posted by Dragar View Post
presumably we won't be publicising the pretenders? If both choices are really unplayable we should leave it to calahan as admin to offer a 3rd if he judges that as reasonable
To make it official, here are statements:

1) Pretender choices will secret. Calahan will PM them to you once he has rolled them up. However, we will be using a custom mod (changing pretender choices, so that we can buy that E1N9D9 awake manticore). The changes that custom mod makes will be public. Everyone will know that now manticore has E1N3D3 as base, so there are hints about what kind of monsters are out there.

2) Calahan is free to use his common sense. If both choices are completely unplayable, he can use his jurisdiction to roll up a third one.

3) All players will start with a 1hp weak unit with 100% prevent bad events with flying and ridicilious mapmove. On turn 8, all players must send this unit to die at the nearest hostile province (I'll send an in-game message to remind everyone at turn 7). This will prevent any early drop-outs due to serious misfortune events from hideous scales.

4) Recruitment will be open until sunday to 14:00 llamaserver time. This will also be a deadline to any nation changes, since I need to know what nations are playing for the AI Design viewing mod. Which I'll then send to Calahan.
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  #30  
Old June 6th, 2009, 09:33 AM
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Falkor Falkor is offline
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Default Re: Sentient Machines - Crazy pretenders game. Still recruting. Join before Sunday!

I'd like to give Nifelheim a try. Sign me in, please.
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