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  #41  
Old June 7th, 2009, 11:30 AM
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Falkor Falkor is offline
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Default Re: Sentient Machines - Closed. [Creating Pretenders]

I like that Small_001, but will be happy with Shahrivar too. With or without preplaced sites.
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  #42  
Old June 7th, 2009, 12:50 PM
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Default Re: Sentient Machines - Closed. [Creating Pretenders]

I'm going with Shah, sorry but I like pretty maps even if they're unbalanced.
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  #43  
Old June 7th, 2009, 01:33 PM
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Default Re: Sentient Machines - Closed. [Creating Pretenders]

Quote:
Originally Posted by Fakeymcfake View Post
I'm going with Shah, sorry but I like pretty maps even if they're unbalanced.
Well, like I said, I'd remove the powerful sites. Most of them would then just give 1-2gems, useful for diversification, since they're prediscovered.

But anyways, here is the current vote total

Wraith Bunny: 2 (Ferrosol, Alpine Joe)
Shahrivar: 3 (Burnsaber, atul?, Fakeymcfake)
Small_001: 1 (Falkor)
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  #44  
Old June 7th, 2009, 07:23 PM

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Default Re: Sentient Machines - Closed. [Creating Pretenders]

Hey folks, Burnsaber has sent me the mod and my instructions (thanks for the walkthrough Burnsaber ), been too busy today though to even take a glance at it all unfortunately, but hope to have some time within the next 48hrs to get everything sorted.

Be in touch with you all soon with your Pretender choices, and I'll have a think about how mean I feel like being with regards a re-roll for any particularly nasty pairs that crop up
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  #45  
Old June 7th, 2009, 07:47 PM

Illuminated One Illuminated One is offline
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Default Re: Sentient Machines - Closed. [Creating Pretenders]

Sorry, I have to drop out.
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  #46  
Old June 8th, 2009, 03:11 AM
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Default Re: Sentient Machines - Closed. [Creating Pretenders]

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Sorry, I have to drop out.
Don't sweat over it. 10 players is still more than enough. And hey, who knows, this AI pretender thing might catch on.
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  #47  
Old June 8th, 2009, 04:15 AM
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Default Re: Sentient Machines - Closed. [Creating Pretenders]

But now that we have 10 players the map thing just became a lot more complicated. Wasn't Fomoria a coast nation?

As much as I love Shahrivar, 16,8 land provinces per player is too much, considering that no-one will likely have exceptional expansion rates. My main idea is to allow dormant pretenders to break free before there are enemies at the gate. We could take smaller map (12-13 provs per player) and ramp up the independent strenght to 6 or 7.

But now, I'm quite intriqued by the Random map: Corruption.

14,8 land provinces per player and the lakes are kinda all over the place, creating chokepoints. It also somewhat diminishes Fomoria's "only amphibian narion"-vantage.

Or should we go with shahrivar anyway? Perhaps with lowered indy str?

Let's try to decide on a map before the pretender selection comes, since that can understandably affect our voting. I'm hearing you players out because I want to be fair. If there isn't a conculsion by wednesday, I'll probably move from democracy to dictatorship and decide on something.
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  #48  
Old June 8th, 2009, 09:40 AM

atul atul is offline
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Default Re: Sentient Machines - Closed. [Creating Pretenders]

And lakes all over the place give a nice boost to two sailing nations. You'll never get it "just right"... ;p

Nothing bad in Corruption either, though if it's done with random map generator I'd assume there are only those Border Mountains around. Well, everything looks good as long as it isn't Eyesore and I'm not weeping for one terrain. I'd rather switch maps than play around with indy strength.

Just remember democracy, while it has its advantages, is by no means efficient way to decide things.
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  #49  
Old June 8th, 2009, 09:57 AM

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Default Re: Sentient Machines - Closed. [Creating Pretenders]

I played an MP game with Corruption a while back, was ok. And agreed, thread starter can just decide if we all have different viewpoints
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  #50  
Old June 8th, 2009, 10:30 AM
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Default Re: Sentient Machines - Closed. [Creating Pretenders]

Corruption map looks very nice. I like it.
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