Tired of playing each game with the same tech tree and components, or at least with components of which you know that they are the best in that particular mod?
Well, worry no more, cos i got the solution !!!
(i think)
Here's the idea, it involves one program, one base mod, and one random mod.
Before you start a game you would run the program on the base mod, and from that base mod, a new random mod would be created.
In the new mod, there would be changes to the weapons in damage range, total damage, modifier, fire rate, seeker speed etc., and changes in all components to cost, tonnage. Also the tech level requirements could be randomly raised or lowered by one.
In the tech tree there would be changes in cost and in level requirements, but also not more than one level.
As a result you would get a mod with the same components names, but maybe this time a DUC is actually very good weapon, and a PPB could be useless.
Now it would be best if you played this game without being able to view the tech tree, and without knowing if the next level APB is much better, or just slightly better, you would have to divide your research, cos one level a DUC could be better, and the next a APB is better.