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Old June 18th, 2002, 04:45 PM
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Claymore 2002 Claymore 2002 is offline
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Default Quesitons about designing a race...

I have searched through the Posts and have not been able to find a thread dealing with this particular quesiton, so here goes:

What, exatcly, do the percentages in the Race characteristics mean?

E.g. If I set my intelligence to +10%, what effect does this have? Does it mean that I get a 10% bonus to my reseach points each turn? Does it mena I get an extra 10% of research points on turn 1?

The critical issue for me is, are these bonuses given per turn? per game year? per what??????

Thanks,

Claymore
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Old June 18th, 2002, 04:52 PM
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Default Re: Quesitons about designing a race...

They all apply throughout the entire game. It is a simple pecentage multiplier. Combat (defensiveness, agressiveness) modify your to-hit probablities in combat.

Test it out. Pick a large research bonus (for example), then start a game. Count up the research facilities on your homeworld and see how many points you *should* be getting, then compare it to the homeworld's *actual* output. Now click the "abilities" tab on the homeworld's screen- you'll see that the base figure is being modified by your racial bonus (as well as by various population modifiers.)

EDIT: Forgot to mention. If you get any other races' population under your control (ie you conquer them or trade population transports or something) then that race takes on all your race's abilities. For example, Druckshocka have really good mineral extraction modifiers. If you picked a low mining bonus and then acquire a planet-load of Druckshocka population, you'll find that they don't produce as much working for you as they did when they worked for their own people. This is a bit crap, but I imagine it would be a nightmare for MM to code a better system...

[ June 18, 2002, 15:57: Message edited by: dogscoff ]
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Old June 20th, 2002, 02:00 AM
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Default Re: Quesitons about designing a race...

The exceptions are Reproduction and Environmental Resistance. Those are a flat number added onto your reproduction rate (in %/year) and the effective conditions of any planets you own. (Well, 1/5 of the difference from 100% is added on, actually, for Env. Resist.) So if your colony would normally be reproducing at 10%/yr but you have +15 to Reproduction then your colony would reproduce at a whopping 25%/yr! That's why I made reproduction so expensive in my mod... especially with the new population modifiers!
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