|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				June 12th, 2009, 11:15 AM
			
			
			
		 |  
	| 
		
			|  | 
 Lieutenant Colonel |  | 
					Join Date: May 2007 
						Posts: 1,462
					 Thanks: 34 
		
			
				Thanked 59 Times in 37 Posts
			
		
	      |  |  
    
	| 
				 Re: Your Top 10 Super Combatant Builds 
 In most cases Djinn will beat an opponent even with trample. There're a few SC's that are able to hit through his 35 Defence (acquired easily). Also, Djinn will inevitably appear in HoF (maybe even after his very first battle because trampling produces much XP) and then (attention!) you may reforge the lamp and then get him back with Ritual of Rebirth. It is probably a bug that he is not unique...To make Djinn tremendously effective you need:
 Vine Shield
 Another good shield with high parry
 Starshine skullcap (optional, to have more MR)
 Ring of Regeneration
 Pendant of Luck
 
 Even with 2 shields he will still have fist attack which is not bad considering his parameters even against size 6 enemies (which you don't want to meet of course). Probably, it is Djinn's feature.
 
 Script:
 Iron will
 Invul
 Earthpower
 Mistform
 Mirror Image
 
 You just don't have place in script to cast luck so you have to use an item. But it may be replaced with Stone Bird for even better parameters if you find place for Luck in your script.
 Djinn is awesome and quite hard to kill.
 |  
	
		
	
	
	| 
			
			 
			
				June 12th, 2009, 01:37 PM
			
			
			
		 |  
	| 
		
			
			| 
 Major General |  | 
					Join Date: Mar 2007 Location: Seattle 
						Posts: 2,497
					 Thanks: 165 
		
			
				Thanked 105 Times in 73 Posts
			
		
	      |  |  
    
	| 
				 Re: Your Top 10 Super Combatant Builds 
 
	Quote: 
	
		| 
					Originally Posted by Agema  It's also a real pain getting any of the others to fly, as the common way is winged boots and none have boot slots.
 *snip*
 
 Fire Kings are generally considered the weakest. A big advantage is they can cast Phoenix Pyre, take a big fatigue hit but will reappear on the BF alive as long as fatigue is under 100. They're quite different. One is pretty tough (but not as so as an Earth King), the other is 50HP ethereal.
 |  Stymphalian Wings are a great way to get an Earth King to fly.
 
The King of Banefire is probably my favorite elemental royalty, since his built-in attack causes Plague. Also, he can cast Soul Vortex + Phoenix Pyre, which is a very fun combination. However, Air Queens are probably more powerful because they have mobility.
 
-Max
				__________________Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
 Quick Ben - "lol pwned"
 
 ["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
 |  
	
		
	
	
	| 
			
			 
			
				June 12th, 2009, 03:37 PM
			
			
			
		 |  
	| 
		
			|  | 
 Sergeant |  | 
					Join Date: Feb 2007 Location: Northern VA, USA 
						Posts: 321
					 Thanks: 51 
		
			
				Thanked 28 Times in 20 Posts
			
		
	      |  |  
    
	| 
				 Re: Your Top 10 Super Combatant Builds 
 
	Quote: 
	
		| 
					Originally Posted by Agema
					
				 Air Queens are good but fragile. About 50HP, and ethereal. This means they're lethal going through troops, but as mistform is cancelled and ethereality ineffective against magic damage, they're at risk of death in a few hits from a big thug/SC or spells. |  My favorite Air Queen trick is a carry-over from Dom:PPP, and it leverages her three strengths: Mobility (Cloud Trapeze and/or flying)Strong Air MAgicBuilt-in 100% Shock Resistance
 Give the Air Queen a Staff of Storms, some other decent gear, and a fistful of Air gems. Script her to cast "Wrathful Skies" on the very first turn of combat. Then Cloud Trapeze her into one of your opponents' armies and watch the carnage. The whole battlefield gets struck by lightning ... and she's immune to it! If the opposing force isn't also  100% immune to Shock, then you can kill hundreds of troops with this combo.
 
PS: The same trick also works with Pazuzu, if you're so inclined.... |  
	
		
	
	
	| 
			
			 
			
				June 13th, 2009, 12:33 AM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Sep 2004 Location: Irving, TX 
						Posts: 3,207
					 Thanks: 54 
		
			
				Thanked 60 Times in 35 Posts
			
		
	      |  |  
    
	| 
				 Re: Your Top 10 Super Combatant Builds 
 Gorgon.
 Give it E9 and awe. Equip her with a shield of some sort on the first turn. Then, send it out to kill. Equip it better as turns progress.
 
 Works pretty well... only applicable to a few nations though.
 
				__________________Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
 
 I occasionally post something useful.
 |  
	
		
	
	
	| 
			
			 
			
				June 13th, 2009, 01:53 AM
			
			
			
		 |  
	| 
		
			
			| 
 BANNED USER |  | 
					Join Date: May 2004 
						Posts: 4,075
					 Thanks: 203 
		
			
				Thanked 121 Times in 91 Posts
			
		
	      |  |  
    
	| 
				 Re: Your Top 10 Super Combatant Builds 
 From a recent game.... not the best I've ever had but a lot of fun:I had to trim out his slots, this was him essentially naked.  His regeneration was 100+ per turn.  I kept switching out equipment as necessary.  He ended up fighting 2-3 of the doom horrors singlehandedly and winning.
 |  
	
		
	
	
	| 
			
			 
			
				June 13th, 2009, 02:03 AM
			
			
			
		 |  
	| 
		
			|  | 
 Second Lieutenant |  | 
					Join Date: Jan 2009 Location: Ellicott City, MD 
						Posts: 401
					 Thanks: 15 
		
			
				Thanked 18 Times in 13 Posts
			
		
	      |  |  
    
	| 
				 Re: Your Top 10 Super Combatant Builds 
 I remember that. You enslaved my prophet.   |  
	
		
	
	
	| 
			
			 
			
				June 13th, 2009, 04:25 AM
			
			
			
		 |  
	| 
		
			
			| 
 First Lieutenant |  | 
					Join Date: May 2008 Location: Perth, Western Australia 
						Posts: 731
					 Thanks: 17 
		
			
				Thanked 36 Times in 17 Posts
			
		
	      |  |  
    
	| 
				 Re: Your Top 10 Super Combatant Builds 
 Yeah I love Pedoisean. Stymphalian wings and other equipment as appropriate, summo nearth power, iron will, invulnerability, reinvigorate and let him fly   |  
	
		
	
	
	| 
			
			 
			
				June 13th, 2009, 10:58 PM
			
			
			
		 |  
	| 
		
			
			| 
 BANNED USER |  | 
					Join Date: May 2004 
						Posts: 4,075
					 Thanks: 203 
		
			
				Thanked 121 Times in 91 Posts
			
		
	      |  |  
    
	| 
				 Re: Your Top 10 Super Combatant Builds 
 
	Quote: 
	
		| 
					Originally Posted by Tolkien  I remember that. You enslaved my prophet.   |  
Thats ok.. you enslaved Pazuzu = ) |  
	
		
	
	
	| 
			
			 
			
				June 18th, 2009, 12:51 PM
			
			
			
		 |  
	| 
		
			
			| 
 Private |  | 
					Join Date: Apr 2009 
						Posts: 21
					 Thanks: 6 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Your Top 10 Super Combatant Builds 
 Speaking of enslavement, I just had the AI (Ashdod) Control the Dead my King of Banefires...    Guess that's what I get for taking an ammy of luck instead of MR. I suppose what with the soul vortex and banefire aura and shield of gleaming gold, luck was a little unnecessary...
 
Live and learn! Got him back, though. (loving the Tomb Kings nation) Now I can have two of them! |  
	
		
	
	
	| 
			
			 
			
				June 18th, 2009, 03:45 PM
			
			
			
		 |  
	| 
		
			|  | 
 Second Lieutenant |  | 
					Join Date: Jan 2009 Location: Ellicott City, MD 
						Posts: 401
					 Thanks: 15 
		
			
				Thanked 18 Times in 13 Posts
			
		
	      |  |  
    
	| 
				 Re: Your Top 10 Super Combatant Builds 
 
	Quote: 
	
		| 
					Originally Posted by chrispedersen  
	Quote: 
	
		| 
					Originally Posted by Tolkien  I remember that. You enslaved my prophet.   |  
Thats ok.. you enslaved Pazuzu = ) |  Before you Master-Enslaved him back (and 20 hawks) in the same battle.  |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |