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  #191  
Old July 1st, 2009, 11:16 AM
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Default Re: CarCrash - EA Game - CBM - (Running)

I don't want to. I'd much rather sit peaceful like in my corner reading up on avine mitigatory habits.
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  #192  
Old July 1st, 2009, 05:57 PM
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Default Re: CarCrash - EA Game - CBM - (Running)

I was talking to Neifle actually. You and TNN have to wait your turns I can only be in so many places at once. I'll kick you back out of my lands soon enough.
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  #193  
Old July 3rd, 2009, 12:57 AM
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Default Re: CarCrash - EA Game - CBM - (Running)

Sauro has gone AI.
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  #194  
Old July 3rd, 2009, 04:16 AM

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Default Re: CarCrash - EA Game - CBM - (Running)

Many thanks for the heads-up Zap.
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  #195  
Old July 6th, 2009, 05:42 PM
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Default Re: CarCrash - EA Game - CBM - (Running)

Ok, this makes no sense. I slaughtered nearly all of Neifle's forces in a certain battle and routed the rest of them and watching the battle I clearly won but yet it says that I lost and looking at the map my guy retreated to another province.

Doesnt matter too much because Niefle is about to loose 90 vampires that retreated into my dominion so he's going to pay dearly anyways.

I also killed nearly all of Neifle's commanders, but yet it says I killed 0 of 12... Something ****ed up.

Last edited by PsiSoldier; July 6th, 2009 at 05:49 PM..
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  #196  
Old July 6th, 2009, 06:24 PM

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Default Re: CarCrash - EA Game - CBM - (Running)

Quote:
Originally Posted by PsiSoldier View Post
Ok, this makes no sense. I slaughtered nearly all of Neifle's forces in a certain battle and routed the rest of them and watching the battle I clearly won but yet it says that I lost and looking at the map my guy retreated to another province.

Doesnt matter too much because Niefle is about to loose 90 vampires that retreated into my dominion so he's going to pay dearly anyways.

I also killed nearly all of Neifle's commanders, but yet it says I killed 0 of 12... Something ****ed up.
That sounds like the replay bug to me. One solution I've heard is to re-download the CBM 1.41 mod, as llamabeast made a slight alteration to the original CBM 1.41 (and uploaded it to the CBM 1.41 mod page), and this is the version that is on the llamaserver (and which this game is using). And it is this slight difference in CBM 1.41 versions that is thought to be causing some of the replay discrepancies.

Last edited by Calahan; July 6th, 2009 at 06:48 PM..
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  #197  
Old July 6th, 2009, 06:58 PM
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Default Re: CarCrash - EA Game - CBM - (Running)

Hrrrmm where can I find 1.41 now... Its up to 1.5 on the forum page.. I'll keep looking to see if I can find a link to the older one.. Or has Lammaserver updated us to 1.5 on there now so 1.5 is what we should have???
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  #198  
Old July 6th, 2009, 07:12 PM
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Default Re: CarCrash - EA Game - CBM - (Running)

Heya.. Updating my cbm did it.. It was just a 50 turn autoroute
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  #199  
Old July 6th, 2009, 07:22 PM

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Default Re: CarCrash - EA Game - CBM - (Running)

Good to hear you sorted the replay bug out PsiSoldier

Edit: Have attached the latest CBM 1.41 mod for anyone else having problems with battles replays. Although this doesn't guarantee to solve any and all replay problems though.
Attached Files
File Type: zip cb1.41.zip (86.7 KB, 67 views)

Last edited by Calahan; July 6th, 2009 at 07:32 PM..
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  #200  
Old July 6th, 2009, 08:12 PM
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Default Re: CarCrash - EA Game - CBM - (Running)

Still actually not 100% sure it sorted the problem out because the province report on my map still doesnt match what I saw after the battle, but its definitely a lot closer to what I saw then before.

Of course you cant really go by what a province report says anyways but I'd still think it should say something different.

Its weird how changing the cbm mod can make that huge of a difference in the battle that you see play out.
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