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  #61  
Old July 1st, 2009, 03:14 PM
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Default Re: YARG - Yet Another RAND Game [open 15/19]

oooo rand game count me in please.
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  #62  
Old July 1st, 2009, 03:19 PM
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Default Re: YARG - Yet Another RAND Game [open 15/19]

What about map? I'd prefer something wraparound, so noone could feel safe.
Really, people in the corners have an unfair advantage IMO.
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  #63  
Old July 2nd, 2009, 12:59 AM

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Default Re: YARG - Yet Another RAND Game [open 15/19]

I'd love to play in this, if there are any slots open. Seems like the anonymity makes it somewhat newb friendly, and I'm ready for the step up beyond newb-only games :P
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  #64  
Old July 2nd, 2009, 01:14 AM
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Default Re: YARG - Yet Another RAND Game [open 15/19]

WingedDog
When starting locations are random, a bigger advantage is starting with no close neighbours while others start in overcrowded areas. After qwerty I decided to never play without predefined starting locs but in this game I don't mind it. Though generally I'm agree that wraparound map + some work on it would make the game much more balanced and thus interesting for everybody
Luck is a too big factor in this game and when it is possible to reduce its influence a bit, this better be done.
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  #65  
Old July 2nd, 2009, 01:25 AM

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Default Re: YARG - Yet Another RAND Game [open 15/19]

If my copy of the game appears soon, I will gladly play. I will be a complete newbie, so not sure if that is welcome?
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  #66  
Old July 2nd, 2009, 01:28 AM
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Default Re: YARG - Yet Another RAND Game [open 15/19]

Yet another suggestion.
We are playing w\o CBM, difficult research, and LA with default magic sites, which means lots of gem-expensive crap with lack of gems. Maybe we should increase magic sites frequency? Not too much, I think 55-65% should be enough.
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  #67  
Old July 2nd, 2009, 01:40 AM
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Default Re: YARG - Yet Another RAND Game [open 15/19]

I think that 50% is fine for any case. 35% is too little, while 65 is too much, IMO.
50-55% gives everybody a solid chance of finding good sites including sites with mages which I think is good for such game
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  #68  
Old July 2nd, 2009, 01:46 AM
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Default Re: YARG - Yet Another RAND Game [open 15/19]

Black Sun Empire
Well, the game is rather complicated. First three or four of my games vs AI were a complete failure, I joined my first MP game only after 2 victories on multiple impossible AIs, and still I had a lot to learn. Now I consider myself sort of experienced player, I have 1 MP victory, but half of the players in this game are better then I am.
So... see for yourself, but if you're totaly unfamiliar with game playing against people could be a total dissapointment. I recomend playing vs AI first, I can guarantee that would be fun (I just remembered my excientment first time I tried crossbreeding ). Then, when you are able to defeat AIs blindfolded and hads tied - it is a good time to join MP game.
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  #69  
Old July 2nd, 2009, 01:54 AM

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Default Re: YARG - Yet Another RAND Game [open 15/19]

I just think the difference between playing against an AI and SP is huge.

Currently playing Nief, it has only taken me around 4 hours of game play to be killing them easily. In saying that, I did read a guide from Baalz (sp?) and that helped me a heap of tactics and predator design.
Then again, it was a medium sized map with 6 AI set at the default level.

I don't mind losing quickly, I'm just attempting to join as many games as possible early and learn from the best. If someone better comes along, then let them join, I will be fine either way.
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  #70  
Old July 2nd, 2009, 01:57 AM
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Default Re: YARG - Yet Another RAND Game [open 15/19]

Quote:
Originally Posted by ano View Post
I think that 50% is fine for any case. 35% is too little, while 65 is too much, IMO.
50-55% gives everybody a solid chance of finding good sites including sites with mages which I think is good for such game
I agree 65, perhabs, is too much. I was thinking about 55, when I was preparing my suggestion.
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