.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #51  
Old July 8th, 2009, 07:41 AM
DakaSha's Avatar

DakaSha DakaSha is offline
Sergeant
 
Join Date: Sep 2007
Location: Haleiwa, Hawaii
Posts: 396
Thanks: 7
Thanked 8 Times in 4 Posts
DakaSha is on a distinguished road
Default Re: VS League

how do people feel about mulligans for catastrophic events in the first couple turns? (lab fire, troglodyte attack, half population gone)
__________________
'Raol the knight shall now be known as the prophet of Bob'
Sorry I think stuff like thats funny

Check out my first map: Sha Bay
Reply With Quote
  #52  
Old July 8th, 2009, 07:49 AM
WingedDog's Avatar

WingedDog WingedDog is offline
First Lieutenant
 
Join Date: Jul 2008
Location: Russia, GMT +3
Posts: 623
Thanks: 117
Thanked 57 Times in 45 Posts
WingedDog is on a distinguished road
Default Re: VS League

Random events could be set to rare at the beginning of the game.
Reply With Quote
  #53  
Old July 8th, 2009, 08:08 AM
hEad's Avatar

hEad hEad is offline
Sergeant
 
Join Date: Dec 2007
Location: WA, Australia
Posts: 228
Thanks: 18
Thanked 7 Times in 5 Posts
hEad is on a distinguished road
Default Re: VS League

As far as nation selection goes, you could employ a random choice sort of thing.

Each player puts in 3 nations they would like to play. Each player is then randomly assigned one of the nations from the pot. This way selecting the strong nation may backfire as the other player gets it instead.

Another possibility is the addition of a new nation. I've been mucking around modding a nation that has no recruitable troops at all but gains 7 of each gem type per turn. This way i have to build the mages i want from scratch through empowerment. I have also included in the mod an easy access gift of reason spell so the game is very much about summoned GoR'd thugs and indi armies and its great fun. It would be quite balanced for an MP outing and 1 v 1 would be vicious.
Reply With Quote
  #54  
Old July 8th, 2009, 08:20 AM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: VS League

Quote:
Originally Posted by DakaSha View Post
how do people feel about mulligans for catastrophic events in the first couple turns? (lab fire, troglodyte attack, half population gone)
I think your 1-on-1 league sounds fun, but I'm not so interested in the whole competitive ladder idea. That's probably why the idea of mulligans makes me cringe.

@WingedDog: if you set random events to rare, there's really not much point in taking turmoil/luck scales, which are going to be pretty unlikely in 1-on-1 anyway, so you're cutting down on diversity.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #55  
Old July 8th, 2009, 08:28 AM

Executor Executor is offline
Major General
 
Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
Executor is on a distinguished road
Default Re: VS League

I like the idea of 1vs1 league as well, don't really care if the wins get singed in or not doe.
This should be made a sticky.
Reply With Quote
  #56  
Old July 8th, 2009, 08:36 AM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: VS League

You know, if you're talking 1vs1 ladder games there's one mod that really springs to mind... Dr. P's Mirror Match. It has identical nations and would be pretty much perfect for a ladder scenario.
Reply With Quote
  #57  
Old July 8th, 2009, 11:16 AM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: VS League

I think you guys are getting way too concerned over how 'fair' the matches are. Having people pick nations would mean lots of nations never used, rare events would screw over the strategy of any ballsy person who wanted luck or god forbid turmoil, and any standardized map is just boring after a game or two.

To some it up in a cliche, it's about the game not the winner. Baalz and I have played a bunch of fun duels with just random maps/random nations (though I do recommend the easy research).
Reply With Quote
The Following User Says Thank You to quantum_mechani For This Useful Post:
  #58  
Old July 8th, 2009, 11:31 AM

Executor Executor is offline
Major General
 
Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
Executor is on a distinguished road
Default Re: VS League

The settings should really be left to the two players playing. I'm for random nations myself, however if people want to play Arco vs Marverni it's their choice.

As there is interest for 1vs1 games, I say a sticky be made for organizing such games, with some voluntary players admining (nation selection, and such).

Now what I think would be interesting, is a turnament.
For eg. 16 players sign up, and we play by knock out until there there are two players left for the finals.
Reply With Quote
  #59  
Old July 8th, 2009, 01:05 PM

Raiel Raiel is offline
Corporal
 
Join Date: May 2008
Posts: 149
Thanks: 49
Thanked 15 Times in 5 Posts
Raiel is on a distinguished road
Default Re: VS League

I worry a little about the "Only 1 Game at a time" restriction. While I do agree that there should probably be a limit, this would still result in major differences on the number of games played per player.

If this is to be competitive (as is intedended), then noobs are probably going to need more time in each turn to effectly analyze situations that most vets are going to be feflexively familiar with... any game with a new player will almost certainly go longer than a game between two vets.

Edit: I should have said that turns involving a new player will each take longer than those between experienced players.

Last edited by Raiel; July 8th, 2009 at 01:24 PM..
Reply With Quote
  #60  
Old July 8th, 2009, 01:20 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: VS League

1 game at a time is not much, being as they might easily last a month or two each.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:37 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.