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  #141  
Old July 14th, 2009, 04:32 PM
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Default Re: Sentient Machines - [Game on]

Quote:
Originally Posted by Ferrosol View Post
Ok set myself to AI well done to LA utgard for throwing back my invasion. For anyone who is interested my real god was


Dormant Lady of Love A4 W6 E7 N5

Dominion 8
Turmoil 2
Production 3
Cold 2
Growth 2
Misfortune 1
Drain 2
I have to admit, that's pretty.. hard. At least the god & bless was nice.

For all wondering, the proud nation of Hinnom has decided to assault the wicked Sauromatians, who are growing too powerfull. All nations who join us in noble our effort will be awarded with gems, gold and a NAP agreement.

The servants of the Seventh Son, the offspring of god will not falter until the Sauromatian menace is cleansed.
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  #142  
Old July 15th, 2009, 08:40 AM
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Baalz Baalz is offline
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Default Re: Sentient Machines - [Game on]

In other words, if you fear Hinnom, now's your chance to make sure they don't run over the world. Wait until they take down Sauromatia and it'll likely be too late...
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  #143  
Old July 16th, 2009, 10:51 AM
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Default Re: Sentient Machines - [Game on]

I'm going to need a delay of game since I'll be out of town for the entire weekend. Should be home by midday monday EST.
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  #144  
Old July 16th, 2009, 02:59 PM
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Default Re: Sentient Machines - [Game on]

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Originally Posted by Fakeymcfake View Post
I'm going to need a delay of game since I'll be out of town for the entire weekend. Should be home by midday monday EST.
Duly noted. I'll delay the next turn.
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  #145  
Old July 17th, 2009, 05:10 AM
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Default Re: Sentient Machines - [Game on]

Erh. Baalz really outplayed me there. Freaking Swarm. And of course he lucked out to a E4S3N6 Medusa. Ugh...

I'll keep up resistance as long as I can, but know this. Without help, Hinnom will fall and sauromatia will add our power to theirs.
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  #146  
Old July 17th, 2009, 08:47 AM
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Default Re: Sentient Machines - [Game on]

Gah, it seems like llamaserver is pretty regularly not sending me my turns now. I'm sending a msg to llamabeast and manually monitoring, but if you see me about to stale that's why so an extension would be appreciated.
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  #147  
Old July 17th, 2009, 09:05 AM
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Default Re: Sentient Machines - [Game on]

Quote:
Originally Posted by Baalz View Post
Gah, it seems like llamaserver is pretty regularly not sending me my turns now. I'm sending a msg to llamabeast and manually monitoring, but if you see me about to stale that's why so an extension would be appreciated.
Ok, duly noted. I'll try to keep an eye on the game status page.
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  #148  
Old July 17th, 2009, 09:39 AM
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Default Re: Sentient Machines - [Game on]

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Originally Posted by Burnsaber View Post
Erh. Baalz really outplayed me there. Freaking Swarm. And of course he lucked out to a E4S3N6 Medusa. Ugh...

I'll keep up resistance as long as I can, but know this. Without help, Hinnom will fall and sauromatia will add our power to theirs.
Hinnom may eat everything but a wise man doesn't eat the poisoned apple. That's the second dragon backed by giants to go down in this early game, Sautomatia officially claims the title Giant Dragon Slayer.
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  #149  
Old July 27th, 2009, 01:14 AM
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Default Re: Sentient Machines - [Game on]

Lost my capital and will likely lose my last army next turn so I'm setting myself to AI. Interesting game though I have to choose a more versatile nation if I ever play this sort of game again.
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  #150  
Old July 27th, 2009, 03:28 AM
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Default Re: Sentient Machines - [Game on]

And so the fall of the Seventh Son is avenged. Terminator was slain by the dawn blade of Gomar, the repahaite warrior.

Once the Sauromatian presence is cleansed, there will be feast!

[off-char]

But you really got me there, Baalz. Never thought that arouse hunger could be that good with the recent cbm buff. Now I know better.

[/off-char]
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