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August 9th, 2009, 05:49 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: New game - The Art of War, Fight!
Baalz:
Yeah, you are probably right. Instead of talking too much here I should have just turned AI 10 turns ago, without saying anything.
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August 9th, 2009, 12:09 PM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
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Re: New game - The Art of War, Fight!
Well, I dare say merely disrespecting your fellow players by quitting in a tantrum is a marginal improvement over disrespecting your fellow players by spoiling the RAND rules and insulting them all as well.
When you don't know what problems other people are struggling with or what they are preparing to do, you've got no right deciding they are making bad strategic choices.
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August 10th, 2009, 01:22 PM
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First Lieutenant
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Join Date: Jul 2008
Location: Russia, GMT +3
Posts: 623
Thanks: 117
Thanked 57 Times in 45 Posts
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Re: New game - The Art of War, Fight!
I have just returned from my trip, it took some time to read through the thread. Zeldor's behaviour is unexeptable, and I hope nobody else playing this game is going to copy it. I'm repeting myself, but the best thing you can do if the interest for the game is lost - is to inform admin about it. Breaking the rules of the game you signed for, or throwing iunsubstantiated insults at other players neither adds you a credit as a good player nor increaces community reputation. IMO Executor had solved the situation the best way it could be solved.
Executor
I have another trip 14-23 August, would you be able to administrate the game again? From what I heard you did great job so far.
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August 10th, 2009, 03:10 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: New game - The Art of War, Fight!
Yeah, I'm here.
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August 10th, 2009, 03:21 PM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
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Re: New game - The Art of War, Fight!
Can I ask who the original Caelum and Shinuyama players were? Since both have now been eliminated.
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August 10th, 2009, 04:41 PM
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Sergeant
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Join Date: Dec 2008
Posts: 200
Thanks: 10
Thanked 10 Times in 6 Posts
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Re: New game - The Art of War, Fight!
I was Caelum. I think the score graphs show pretty well what happened to me  . Congrats to Eriu on a perfectly timed attack.
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August 10th, 2009, 06:30 PM
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Sergeant
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Join Date: Feb 2009
Posts: 263
Thanks: 19
Thanked 12 Times in 8 Posts
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Re: New game - The Art of War, Fight!
I was Shinuyama for the last 8 turns or so (once they had been reduced to 6 or 7 provinces).
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August 10th, 2009, 10:58 PM
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First Lieutenant
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Join Date: Jul 2008
Location: Russia, GMT +3
Posts: 623
Thanks: 117
Thanked 57 Times in 45 Posts
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Re: New game - The Art of War, Fight!
Shinuyama was ruled originly by Cerlin, until turn 37.
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August 11th, 2009, 03:26 AM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
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Re: New game - The Art of War, Fight!
thanks WingedDog. Confused me for a moment as I couldn't see any 'Cerlin' signed up for this game. But then I traced your 'Hot Swap' post for the answers.
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August 11th, 2009, 07:11 AM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
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Re: New game - The Art of War, Fight!
I'm enjoying this game, mostly. Looking at the graphs alone, without any information from what my scouts know...
I don't see Eriu as a clear leader. It's inconceivable that Abysia and Marignon don't have major firepower with their research and plentiful teritory. Below that, Mictlan and Atlantis still seem pretty handy. C'tis, Vanheim, Ermor, Agartha, Oceania are all in various stages of relative weakness or trouble but capable of still being a significant factor, and then there's Machaka and Man almost dead. Your money would be on one of the big three, but depending on how a large war or three went, one of the weaker nations could come into play as well.
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