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September 2nd, 2009, 10:21 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Template for reducing late game MM hell
I agree with vfb.
I think people who ban most globals are just being whiny because they haven't figured out how to deal with that global. I will not join a game that bans global spells. (I say this having gotten to my first end game in Water Total War, of course...)
Especially Burden of Time - I have no idea why this spell gets banned. Oh no, my opponent cast a global which effects me! Might as well complain you were being mindhunted/seeking arrowed/etc...
Edited to disassociate my comments from my agreement with vfb.
Last edited by Squirrelloid; September 2nd, 2009 at 10:34 AM..
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September 2nd, 2009, 10:27 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Template for reducing late game MM hell
Hey, I never said anyone is being whiny!
I think I'm pretty much on the record for saying AC is fun. I just love those doom horrors!
Utterdark/BoT can be pretty exciting too.
AN is kind of not-so-fun, especially if you get into 999-gem AN battles, where no-one is using their gems for .. uh.. fun stuff. But I still don't think it increases MM.
How come no-one has brought up Wish? Not being able to recruit anything anymore is also kind of not-so-fun.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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September 2nd, 2009, 10:35 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
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Re: Template for reducing late game MM hell
Related to latest comments in updated first post.
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September 2nd, 2009, 10:58 AM
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Corporal
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Join Date: May 2008
Posts: 149
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Re: Template for reducing late game MM hell
If it's true that removing gem-gen items cripples some nations, then the solution seems pretty simple: Give those nations gem-gen summons. What little I know of modding suggests that the mechanics are there for water, earth and nature gems... can that be expanded to the other gem types?
Edit: Now I see that Fantomen beat me to this idea and has it in another thread... nothing to see here. Move along.
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September 2nd, 2009, 12:08 PM
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Captain
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Join Date: Apr 2004
Location: France
Posts: 820
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Re: Template for reducing late game MM hell
In terms of Victory Conditions, cumulative victory points more or less guarantee that the game will end at worst at turn X, so they could be used more often. Although they only provide 1 cumulated point per year, so you need to control the VP province on the good turn (last winter or first spring?), they force games to end faster.
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September 2nd, 2009, 12:21 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Template for reducing late game MM hell
Really? I thought it was once a turn. Man that sucks, it being once a year.
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September 2nd, 2009, 01:16 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Re: Template for reducing late game MM hell
Cumulative VPs just don't work. They are added only in the mid summer turn. So you are not rewarded for keeping it, just having it on one specific turn.
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September 2nd, 2009, 01:45 PM
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Sergeant
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Join Date: Jan 2009
Location: Reno, NV
Posts: 353
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Re: Template for reducing late game MM hell
Can gem gens made cursed and unaffected by forge bonus? Then increase the price?
So FF would generate like 1 gem every 4 turn on demons.
Say a Clam would cost say 15W10N (not 14 total with hammer), so it'd take 50 turns to pay for itself.
Blood Stone - increase cost to 15B15E.
Curse would make them destroyable.
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September 2nd, 2009, 01:45 PM
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Major
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Join Date: Dec 2006
Posts: 1,226
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Re: Template for reducing late game MM hell
Burden of Time is problematic because it's very low research, cheap, and unable to be countered aside from a direct gem-war with a dispel (boots of youth and other anti-aging items don't work against it). It also works the turn it is put up, so it can do some nasty damage even if it is immediately dispelled, especially if the caster chain-casts it.
It's also in the "dispel or lose" category for certain nations, and the mechanic is uses isn't at all fun or interactive.
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September 2nd, 2009, 02:31 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Template for reducing late game MM hell
Quote:
Originally Posted by P3D
Can gem gens made cursed and unaffected by forge bonus?
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Nope.
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