|
|
|
|
|
September 3rd, 2009, 06:37 PM
|
Corporal
|
|
Join Date: Jun 2009
Posts: 72
Thanks: 19
Thanked 5 Times in 2 Posts
|
|
Re: Viscious Circle 3
Quote:
Originally Posted by GrudgeBringer
The first turn just posted and we DO (I am also in Aquamarine) have what you call llama-banners in that game as I have it turned on and they show up for me.
IF you got the turn and everything is OK and you Don't have llama-banners showing (Standards and Streamers to the rest of us)then you SHOULDN'T have any problem with this game as it is set up the same way.
IF you have a problem with both games because you don't want a bigger flag then in the game just say so and we will delete your Pretender in this one as it hasn't started yet (at least I haven't got turn 1).
|
I call it LlamaBanners because that's the filename . It's Llama's modified version of the original Streamers and Standards mod (as it's called in-game). I find LlamaBanners makes it harder for me to tell what's going on in the game; it's an aesthetic preference, but a strongly-felt one.
I actually had an old copy of LlamaBanners lying around from a game that I subbed in for Squirrelloid (this was where I first developed my distaste for the mod). I can install that, but when I load the turn file, the mod automatically activates. If I don't have it installed, the game complains that I don't have llamaBanners.dm available.
Quote:
Originally Posted by GrudgeBringer
But I don't think Aquamarine will restart (although I wish they would with my HORREDOUS start) as it took so long to get all the Pretenders in.
So...It may be that you just have to HAVE the mod, not necessarily have it on. So you mght want to give it a shot and D/L it but don't enable it.
|
Quote:
Originally Posted by Frozen Lama
iainuki- according to some of the modders on the IRC, you will need to use llamabanners. there is apparently a way to work around this by modding the llamabanners mod and replacing it with the origional flags, but i am modding incompetant, and thus, i'm sorry but i really can't restart the game again. i'm sorry about this. i realize that it isn't really fair, but in intrest of saving the game, i think we will have to run with it. if your out, i'm sorry. of course if you are ok with sticking it out for a couple turns, i could post in the mods forum, and see if i can figure out how to help you. Gregstrom seemed to know how to do it, but didn't have the tga's available.
|
I had figured out that I need LlamaBanners :/. Obviously, next time, I will verify for myself before agreeing to a given set-up :/.
Thank you very much for talking to the modders for me. I'm going to send a PM to Gregstorm and try to get confirmation that it is or isn't possible, while looking at making the mod myself, before making a final decision, if that is ok.
|
September 3rd, 2009, 06:38 PM
|
BANNED USER
|
|
Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
|
|
Re: Viscious Circle 3
If my understanding is correct, if a game is started without llamabanners, anyone who then wants to use that mod during the game can simply copy and paste the info contained in that mod onto the bottom of another mod that is being used. This issue came up during the Cripple Fight game due to there being three different Atlatnis nations in the game.
But this doesn't work as easily in reverse to my knowledge. As in if the game is started with the llamabanners mod enabled, then you will need that mod in order to access the turn files. So if you want a game in which some players want to use llamabanners and some don't, then the best way is to start the game without the llamabanners mod enabled.
Edit: Here is the post/info that players in the Cripple Fight game could use if they wanted to enable llamabanners (even though the llamabanners mod was not active for that game)
http://forum.shrapnelgames.com/showt...ht=#post687279
Edit 2: Having just re-read that post, the info there is only for distinguishing between the three Atlantis era nations. But the theory itself should still be sound. I am not a modder myself, but I am sure most of the modders on the forums can tell you what info from the llamabanner mod needs to be copied.
Last edited by Calahan; September 3rd, 2009 at 06:47 PM..
|
The Following 2 Users Say Thank You to Calahan For This Useful Post:
|
|
September 3rd, 2009, 06:44 PM
|
BANNED USER
|
|
Join Date: Mar 2009
Location: Seattle
Posts: 868
Thanks: 56
Thanked 42 Times in 33 Posts
|
|
Re: Viscious Circle 3
Calahan your awesome.
iainuki- assuming i understand this right, i'll just remove that mod from the game since it's not started yet. then you'll stay in right?
everyone else- this sounds really confusing, but here's the gist of what's going on. I am removing llamabanners from the required mods. this simply means you do not NEED it to play, but according to Calahan, you CAN still use it.
|
September 3rd, 2009, 07:02 PM
|
Major General
|
|
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
|
|
Re: Viscious Circle 3
Quote:
Originally Posted by Calahan
If my understanding is correct, if a game is started without llamabanners, anyone who then wants to use that mod during the game can simply copy and paste the info contained in that mod onto the bottom of another mod that is being used. This issue came up during the Cripple Fight game due to there being three different Atlatnis nations in the game.
But this doesn't work as easily in reverse to my knowledge. As in if the game is started with the llamabanners mod enabled, then you will need that mod in order to access the turn files. So if you want a game in which some players want to use llamabanners and some don't, then the best way is to start the game without the llamabanners mod enabled.
Edit: Here is the post/info that players in the Cripple Fight game could use if they wanted to enable llamabanners (even though the llamabanners mod was not active for that game)
http://forum.shrapnelgames.com/showt...ht=#post687279
Edit 2: Having just re-read that post, the info there is only for distinguishing between the three Atlantis era nations. But the theory itself should still be sound. I am not a modder myself, but I am sure most of the modders on the forums can tell you what info from the llamabanner mod needs to be copied.
|
Thank you Calahan, I knew I saw that somewhere.
|
September 3rd, 2009, 07:02 PM
|
Corporal
|
|
Join Date: Mar 2009
Posts: 56
Thanks: 9
Thanked 0 Times in 0 Posts
|
|
Re: Viscious Circle 3
alternatively, you could download and use the LlamaBanners, then just delete the data from the mod file.
|
September 3rd, 2009, 07:06 PM
|
BANNED USER
|
|
Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
|
|
Re: Viscious Circle 3
Like I said I'm no modder, but the above fix worked in Cripple Fight, so I see no reason it won't work here as well. Burnsaber would be the man to ask on this though for definite confirmation. He's the modding gura I usually turn to.
|
September 3rd, 2009, 09:08 PM
|
BANNED USER
|
|
Join Date: Mar 2009
Location: Seattle
Posts: 868
Thanks: 56
Thanked 42 Times in 33 Posts
|
|
Re: Viscious Circle 3
Ok, game started!
everyone cross their fingers that nothing is messed up!!!
|
September 3rd, 2009, 09:17 PM
|
Corporal
|
|
Join Date: Jun 2009
Posts: 72
Thanks: 19
Thanked 5 Times in 2 Posts
|
|
Re: Viscious Circle 3
If you can just remove the mod, that's easiest. I have hacked the mod for Aquamarine so it should work for ViciousCircle3, too: LlamaServer seems to accept the files with my inert version of the LlamaBanners mod, and testing in a game, the turns seem to pass without any complaints. Of course, I could always run into an unanticipated problem. That is the best I can do right now, so I'll cross my fingers and hope it works.
|
September 3rd, 2009, 09:25 PM
|
BANNED USER
|
|
Join Date: Mar 2009
Location: Seattle
Posts: 868
Thanks: 56
Thanked 42 Times in 33 Posts
|
|
Re: Viscious Circle 3
i did remove the mod.
it appears that there are no cheating messages, so i think we are good.
|
September 4th, 2009, 12:51 PM
|
|
Lieutenant Colonel
|
|
Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
|
|
Re: Viscious Circle 3
It shows the next turn is not due till SUNDAY?
Did we do a 48 hr first turn to get everyone in or perhaps the US Holiday?
Just want to make sure what the norm will be once we get past this first turn.
Last edited by GrudgeBringer; September 4th, 2009 at 12:52 PM..
Reason: grammer
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|