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				August 27th, 2009, 11:51 PM
			
			
			
		  
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				Major 
				
				
				
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					Join Date: Mar 2008 
					
					
					
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				Re: Pyrothere -  LA slowpace - Game on!
			 
             
			
		
		
		
		Interesting, only four more players need to submit a turn and its been almost 24 hours I think. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				September 4th, 2009, 10:42 AM
			
			
			
		  
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					Join Date: Mar 2008 
					
					
					
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				Re: Pyrothere -  LA slowpace - Game on!
			 
             
			
		
		
		
		Though it hasn't been that many turns since I last conducted diplomacy, it certainly has been a long while in actual time. I was also recently forced to clear out my inbox. 
 
So for the sake of making things easy on me, please contact me if we have a standing NAP. Thanks. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				September 20th, 2009, 05:35 AM
			
			
			
		  
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					Join Date: Aug 2007 
					Location: UK 
					
					
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				Re: Pyrothere -  LA slowpace - Game on!
			 
             
			
		
		
		
		Sorry to a bit throw toys out of pram, but I'm switching to AI if you can't find a sub. 
 
The reason? Pretty much my entire army has just been wiped out largely because the AI, in it's great and glorious wisdom, declined to cast the one, critical spell I'd scripted it to that was entirely necessary - and yes, I had all the gems and paths I needed. 
 
If the AI won't cast it, I can't possibly fight Ermor with any hope winning, and I'm just a little bit too pissed off to bother going through a long and protracted death. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 20th, 2009, 05:42 AM
			
			
			
		  
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				Re: Pyrothere -  LA slowpace - Game on!
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  Agema
					 
				 
				Pretty much my entire army has just been wiped out largely because the AI, in it's great and glorious wisdom, declined to cast the one, critical spell I'd scripted it to that was entirely necessary. 
			
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 What spell was that?  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 20th, 2009, 12:56 PM
			
			
			
		  
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					Join Date: Oct 2008 
					Location: In Ulm und um Ulm herum 
					
					
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				Re: Pyrothere -  LA slowpace - Game on!
			 
             
			
		
		
		
		Pangea is staling to death, too. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 20th, 2009, 02:09 PM
			
			
			
		  
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				Re: Pyrothere -  LA slowpace - Game on!
			 
             
			
		
		
		
		Relief. N1 mage, communioned with 8 slaves (+3), given 2 gems, one to get to n5, 1 to cast relief. And the AI cast swarm. I may still have lost the battle even it were cast, but at least my losses would have been something less than completely catastrophic. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 20th, 2009, 02:15 PM
			
			
			
		  
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				Re: Pyrothere -  LA slowpace - Game on!
			 
             
			
		
		
		
		Oh yes, that would've been the perfect counter to Rigor Mortis.  Instead, the AI decided to be stupid and make it easy for me. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 4th, 2009, 06:00 PM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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					Join Date: Jan 2007 
					Location: On the belly of that girl 
					
					
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				Re: Pyrothere -  LA slowpace - Game on!
			 
             
			
		
		
		
		Huarg. I got a corrupt turn file. What shall I do? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 4th, 2009, 06:05 PM
			
			
			
		  
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					Join Date: Mar 2008 
					
					
					
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				Re: Pyrothere -  LA slowpace - Game on!
			 
             
			
		
		
		
		Request a turn resend from llamaserver. See if that helps. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 5th, 2009, 05:42 AM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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					Join Date: Jan 2007 
					Location: On the belly of that girl 
					
					
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	Thanks: 6 
	
		
			
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				Re: Pyrothere -  LA slowpace - Game on!
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  AreaOfEffect
					 
				 
				Request a turn resend from llamaserver. See if that helps. 
			
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 Didn't help. It's still corrupted...  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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