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  #271  
Old September 9th, 2009, 11:39 PM

Trumanator Trumanator is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Oh, I'm not saying that I don't consider myself a possible power, but I think the overly long war with the Ogres put me much farther behind than I could have been, particularly research-wise.
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  #272  
Old September 11th, 2009, 12:13 AM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Predictions for this next turn: None of my major maneuvers will work out, I'll find yet another resul al'zaman in my territory (despite executor's saying he wouldn't send them up here ) and I'll lose another 40+ sacreds this turn.

And as for the rest of the world, be glad it is not you who has to face monsters the likes of these: http://www.servimg.com/image_preview...=15&u=13547044
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  #273  
Old September 11th, 2009, 05:02 AM

Executor Executor is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Wow! Who's monster is that?
There's a resul al'zaman in your territories!? Lies! Lies!

Your lies are insulting my friend, but they'll hurt less than my steel, I would wager!

Muahaha , if you like that you'll love my next move(very evil laughter)

You screwed us both with that preemptive strike, I too planned to attack you, but not before I got Ogre and Alchera out of the picture.
Where should I expect some RoS this turn? Maybe another sneaking army?
And I'm very curios as to what you plan to do with "Agony"?
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  #274  
Old September 11th, 2009, 05:08 AM

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Default Re: Tourmaline - Mod Nations Game (Playing)

Wow. That thing is nuts. I'm glad I'm not playing against an Amos nation.
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  #275  
Old September 11th, 2009, 02:05 PM

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Default Re: Tourmaline - Mod Nations Game (Playing)

Quote:
Originally Posted by Sombre View Post
Wow. That thing is nuts. I'm glad I'm not playing against an Amos nation.
Ah, it's not like Itza is helpless.

Oh c'mon! I plunder, burn, pillage, crush, kill, destroy, rip apart, annihilate, exterminate my foes with Resul Al'zamans and nothing, and you land a crappy RoS on some worthless chaff and get into HoF!

I have a baaad feeling about this turn...
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  #276  
Old September 11th, 2009, 02:13 PM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

I could take a screenshot of it, sitting in between two of my forts in what, dom 10? dominion for you if you want... :P Since I am not lying so much, you must not be very insulted!

I might be more afraid of your steel if your yilan tanri were good for anything other than wasting my time.

I'm quite certain that whatever your next move is, it will be quite evil and frustrating for me. I've never had to fight a war this "late" into the game with an opponent who was really out for my blood. So I expect to make plenty of mistakes. I feel like I'm going to squander my great start against you, heh . I have some contingency plans, and a slightly more coherent strategy now, but by and large I have the feeling that if I'm going to win, it is only going to come at a tremendous cost in life.

Once you started attacking the ogres, I knew I couldn't wait much longer to try to deal with you. The chances of me being able to defeat you without a large gem advantage seem pretty slim. Ogres and alchera may not have had huge gem incomes, but I'm sure you'll be able to increase the value of that land a bit under your rulership.

So executor, are you happy for once you're not really being ganged?


Quote:
Wow. That thing is nuts. I'm glad I'm not playing against an Amos nation.
Next time I play a game like this, there will be no immortal banefire shielded multi-aoe attack popkilling SC summons that can fly, teleport, and have enormous amounts of ap so even if there's a storm up they can cross the field with pointless ease . My bad for letting them in, I just didn't realize how crazy they really were. I still think maybe there are some amos mods that are not pointlessly overpowered... but I'm beginning to realize just why they've gotten that reputation.



Edit: Hmm, that turn was actually much less nasty than I'd expected. Also, I did say I wasn't going to use magic duel to kill those, but I was convinced by IRC people that it was the way to go. Worked much better than I expected it to. It's your fault for stacking such huge mr on those things there's hardly any way to kill them.
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Last edited by rdonj; September 11th, 2009 at 02:40 PM..
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  #277  
Old September 11th, 2009, 03:00 PM

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Default Re: Tourmaline - Mod Nations Game (Playing)

Also, where did that massive dompush come from? I know resul al'zaman have a domspread attribute, but seriously, you must have way, way too many of them to have that much dom spread

Guys I seriously think this game may be close to being over.
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  #278  
Old September 12th, 2009, 12:24 PM
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Default Re: Tourmaline - Mod Nations Game (Playing)

Quote:
Originally Posted by rdonj View Post
I could take a screenshot of it, sitting in between two of my forts in what, dom 10? dominion for you if you want... :P Since I am not lying so much, you must not be very insulted!

I might be more afraid of your steel if your yilan tanri were good for anything other than wasting my time.

I'm quite certain that whatever your next move is, it will be quite evil and frustrating for me. I've never had to fight a war this "late" into the game with an opponent who was really out for my blood. So I expect to make plenty of mistakes. I feel like I'm going to squander my great start against you, heh . I have some contingency plans, and a slightly more coherent strategy now, but by and large I have the feeling that if I'm going to win, it is only going to come at a tremendous cost in life.

Once you started attacking the ogres, I knew I couldn't wait much longer to try to deal with you. The chances of me being able to defeat you without a large gem advantage seem pretty slim. Ogres and alchera may not have had huge gem incomes, but I'm sure you'll be able to increase the value of that land a bit under your rulership.

So executor, are you happy for once you're not really being ganged?


Quote:
Wow. That thing is nuts. I'm glad I'm not playing against an Amos nation.
Next time I play a game like this, there will be no immortal banefire shielded multi-aoe attack popkilling SC summons that can fly, teleport, and have enormous amounts of ap so even if there's a storm up they can cross the field with pointless ease . My bad for letting them in, I just didn't realize how crazy they really were. I still think maybe there are some amos mods that are not pointlessly overpowered... but I'm beginning to realize just why they've gotten that reputation.



Edit: Hmm, that turn was actually much less nasty than I'd expected. Also, I did say I wasn't going to use magic duel to kill those, but I was convinced by IRC people that it was the way to go. Worked much better than I expected it to. It's your fault for stacking such huge mr on those things there's hardly any way to kill them.
Hehe, you were warned . It could have evened itself out a little bit with a grand alliance against Stygia, that is one of the equalizing factors of multiplayer play.
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  #279  
Old September 12th, 2009, 04:39 PM

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Default Re: Tourmaline - Mod Nations Game (Playing)

I think we could have managed if anyone else had cast well of misery, even. But it was not to be Anyway I haven't given up yet, it may just be possible to win still. That hope is just rapidly fading.
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  #280  
Old September 13th, 2009, 04:17 AM
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Burnsaber Burnsaber is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Sorry, but I can't access my computer at the moment, can I get a 12h exension?
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