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September 14th, 2009, 06:06 PM
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General
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Re: Overlords - Game Thread. (Awaiting map creation)
Quote:
Originally Posted by kianduatha
I presume if an overlord attacks us with his pretender, taking back our territories is not a full declaration of war towards them?
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You can't declare war on him, that rule was from an earlier design that turned out to be too complicated to make sense to implement. Overlords can now ONLY attack other overlords, places where they have their dominion, and places where their god is present. Nowhere else.
As to the concerns about the water overlord steamrolling the underwater nations, my only suggestion is to make attacking you less interesting than someone else. How you do that is up to you. I guess if nothing else you may be able to get help from your underwater neighbor if you have one. But I can think of a few other ways you might go about it. We should probably have made water overlords start with less territory/fewer forts than land overlords, just because of the way water works. I don't want to suddenly change that now, so I won't. But it's something to keep in mind for potential future games.
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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September 14th, 2009, 08:10 PM
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Sergeant
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Re: Overlords - Game Thread. (Awaiting map creation)
Also, since the settings for overlords rely on their pretenders to spearhead assaults, the mobility of those pretenders is a major issue. I would expect to see an amphibious chassis from Baalz, instead of the Kraken.
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September 14th, 2009, 08:16 PM
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General
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Re: Overlords - Game Thread. (Awaiting map creation)
Well, really, all the kraken needs to go on land is an amulet of the fish. Not sure that's really a major deterrent.
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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September 15th, 2009, 08:58 AM
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Major General
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Re: Overlords - Game Thread. (Awaiting map creation)
Personally, what I would do is throw myself on his mercy and beg to become a vassal. Make it more advantageous for him to leave you alive, maybe offer to pay tribute if it makes the difference. I only partially speak tongue in cheek, I'd expect the best way to play a normal in this game early on is to try and line up a sponsor (or maybe more than one you can play off each other!). Personally, I'd love to have a vassal or two who could come in and storm capitals after I crack them. This is a fun dynamic in a "backstabbing encouraged" game.
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September 15th, 2009, 09:45 AM
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Captain
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Re: Overlords - Game Thread. (Awaiting map creation)
Damn. And here I was planning on making that exact proposition to the first competent normal nation player I'd encounter in-game with my best "I will make an offer you can't refuse" impersonation. Baalz, by laying out the obvious you're taking out all the fun of terrorizing these people.
But yes, the game setup is quite juicy in setting the stage for some classical game theory experiments. Just google for prisoner's dilemma and tragedy of the commons for a few thought experiments.
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September 15th, 2009, 10:03 AM
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Major General
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Re: Overlords - Game Thread. (Awaiting map creation)
The Lord Of The Void Needs No Games To Ensure Terror In Those Who Contemplate His Existence. Foolish Indeed Is The Child Who Believes There Is Less To Fear Once The Monster Emerges From The Shadows.
[edit]
Doh, stupid forums chopped my thematic all caps texts.
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
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September 15th, 2009, 10:06 AM
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Captain
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Re: Overlords - Game Thread. (Awaiting map creation)
Yeah, the forum auto-correction is real female dog at times. But,
ALL SHALL BURN
works at least.
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September 15th, 2009, 04:17 PM
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Second Lieutenant
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Re: Overlords - Game Thread. (Awaiting map creation)
hi, i'm eriu, i'm trading mercenary work for shields :-p
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September 15th, 2009, 06:17 PM
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Major General
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Re: Overlords - Game Thread. (Awaiting map creation)
Hi, i'm jotunheim. I'm selling my services to the highest bidder.
Have a nation giving yours problems? Need some military muscle a little far afield from your current deployment? Overlords - some normal giving you problems and your pretender has better things to do? We're the giants for the job!
Please PM with your proposal and we can discuss payment options. Cash, gems, and items or combinations thereof are all considered viable methods of payment.
Should we end up at war with someone resulting from something other than contractual engagement, we can be bought off for what we're sure will be a modest fee.
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September 15th, 2009, 09:12 PM
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General
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Re: Overlords - Game Thread. (Awaiting map creation)
Since CBM 1.6 is out now, we will definitely be using that. If you haven't done so already, feel free to download it and play around with your nation under game settings. I guess that would be a bit harder for an overlord though. Once the game is ready to start I'll make a mod changing the gatestones, until then it really doesn't matter that they are unaltered. With CBM making such sweeping changes and incorporating both no gem gens and parts of UWGIM, we will not be using either mod, for simplicity's sake (there are potential mod clashes with cbm that I don't want to have to deal with).
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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