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May 20th, 2003, 10:19 PM
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Shrapnel Fanatic
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
So... anyone have any suggestions for how I could make the mod better?
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May 20th, 2003, 11:32 PM
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General
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
yes fqm lite.... with half the planets... ( less moons...)
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RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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May 21st, 2003, 12:15 AM
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Private
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
google.com: fyron's quadrant mod
 Then I discovered the Encyclopedia Malfadorica somewhere which has explained a LOT of things. A "Molly", ha!
Though I am looking forward to trying out a small ringworld  . Just started playin a few days ago and already I've glued FQM and EyeCandy mods together. Oy.
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May 21st, 2003, 01:14 AM
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BANNED USER
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Most likely they would not be popular but:
Quadrant generators that generate a disproportionate of a given type of planet
Gas Heavy Dence ...
Ice Heavy ...
Rock Heavy ...
I think your "paradice" systems are great.
I wonder what a "hell" system would be like.
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May 21st, 2003, 01:20 AM
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Shrapnel Fanatic
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
A "chaotic" quadrant sorta approaches a "hell" quadrant. 
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May 21st, 2003, 04:52 AM
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First Lieutenant
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Quote:
Quadrant generators that generate a disproportionate of a given type of planet
Gas Heavy Dence ...
Ice Heavy ...
Rock Heavy ...
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I think this would be great for giving the AI an advantage. Choose "rock heavy", pick ice yourself, and set the AI's to rock.
Or play only colonize home type (all players pick the same type), and still be able to colonize most of the galaxy, but still have some uncolonizable planets for color. Or just the opposite - planets, planets everywhere, but not a place to land.
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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May 21st, 2003, 07:13 AM
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Shrapnel Fanatic
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
How many quadrant types do you guys want me to have in the mod? There are already something like 40 in there!  It gets so cluttered... though I guess I could just have Mid-life variants of those types of quadrants.
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May 21st, 2003, 07:39 PM
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First Lieutenant
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Nah, It's only one screen. Make more!
How about a quadrent where the only planets are ringworlds where the stars would be?
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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May 22nd, 2003, 01:21 AM
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Shrapnel Fanatic
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
I forget... can you build planets from asteroids when there is only a RW in the system and no star?
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May 22nd, 2003, 01:34 AM
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National Security Advisor
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
IIRC no.
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I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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