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  #111  
Old September 19th, 2009, 04:55 PM
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the Vanishag the Vanishag is offline
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Default Re: Water Total War (Running)

Well, I'm still sucking it up - two golems & equip gone, though the 1st one was only lost because of the turn limit. I'm chalking this entire game up to a learning experience.

I'm thinking that this map might be worth another try, perhaps as a no-diplomacy game.
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  #112  
Old September 20th, 2009, 03:06 AM
Squirrelloid Squirrelloid is offline
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Default Re: Water Total War (Running)

Can we extend the turn by 24h? I'm not going to be able to finish my turn tonight, and won't have time tomorrow to spend on it.

So many targets, so little time...

-----------

Ew, no diplomacy.

Also, i think the map has far too many provinces/player with only 6 players, and possibly even with 7. ~90 provinces would be ideal, and thats not too much bigger than the size of *my* nation. And the Kings of Elemental Earth being on the map is pretty lame.
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  #113  
Old September 20th, 2009, 03:54 AM

Kietsensei Kietsensei is offline
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Default Re: Water Total War (Running)

I agree with Squirelloid on the size of the map. And not being able to send those two lovely kings in the ocean to bash some Ichtycentaurs' head is kinda sad
Diplomacy is what make MP different from SP and I cannot think of playing a game without diplomacy. It is one of the funniest aspect of this kind of game!
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  #114  
Old September 20th, 2009, 04:27 AM

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Default Re: Water Total War (Running)

Postponed.
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  #115  
Old September 22nd, 2009, 03:05 PM

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Default Re: Water Total War (Running)

Well, that was an interesting battle in Mu.
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  #116  
Old September 22nd, 2009, 03:25 PM
Squirrelloid Squirrelloid is offline
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Default Re: Water Total War (Running)

Oceania hopes the other Oceania enjoys their feebleminded god. Also, thanks for the phat lootz.

And don't think being momentarily deprived of those globals is a big hit to MA Oceania's power. I have several hundred earth gems and astral gems just waiting for good uses. Not to mention a fair pile of most other gem types.
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  #117  
Old September 22nd, 2009, 04:49 PM

Kietsensei Kietsensei is offline
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Default Re: Water Total War (Running)

I am really disgusted of that bad luck. Feebleminded after one single heart attack when you have more than 200hp and 50% frost resist...
Otherwise, my god would have escaped as he was scripted to cast returning.
The plan was almost perfect. At least I managed to kill your god as well and even if you still have a lot of gems, you will not earn as much as before.
To the nation of the Aboleth and atlantis, take advantage of this situation and let's put and end to the Ichtycentaurs' tyranny!
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  #118  
Old September 22nd, 2009, 05:32 PM
Squirrelloid Squirrelloid is offline
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Default Re: Water Total War (Running)

Eh, you were lucky you managed to get through my domes as it was. (One of them seems to have gone away though, which confuses me since the caster is very much alive...). That and my pretender shouldn't have even been there since he was casting teleport. Must have forgotten about a dome of mine somewhere...

Edit: Also, i'll just cast them again in a few turns when my god is back. H3 priests ftw.
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  #119  
Old September 24th, 2009, 04:38 AM
Squirrelloid Squirrelloid is offline
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Default Re: Water Total War (Running)

Ok, my turn is in but its not that well thought out. If this game is going to go on much longer, can we increase host time by 24h?
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  #120  
Old September 24th, 2009, 07:14 AM

Kietsensei Kietsensei is offline
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Default Re: Water Total War (Running)

Bah your orders shouldn't be that difficult and different from mine: buying bishop fish
More seriously I agree with you and after turn 70 I wouldn't mind to switch to 36h quickhost if everyone agree.
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