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  #131  
Old September 21st, 2009, 11:26 PM
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Default Re: Momentum 2 - Running

Thanks Alpine for putting up a good fight. Your Cyclops was a real pain to deal with and surely took his fair share of kills. Yet, in the end there is just only so much one combatant can do and the game is full of foils for SCs. You did what you could and it made this game very enjoyable.

Good luck in the future.
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  #132  
Old September 22nd, 2009, 01:57 PM

Valerius Valerius is offline
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Default Re: Momentum 2 - Running

Quote:
Originally Posted by Alpine Joe View Post
As the only player I know of to be close to dying, I will state now that I plan to fight until the bitter end without staling out.
Thanks for playing through to the end Alpine.

Quote:
Originally Posted by Calahan View Post
You can actually still send gems/items/gold once you have been defeated.
Good point; it was quite a surprise to me the first time I received a posthumous gift from an eliminated nation. I thought it was a bug in the game.

Quote:
Originally Posted by AreaOfEffect View Post
I know its unrealistic to maintain ~12 hours turns at certain points of the game, I'm just noting a fact of human nature. Its even more noticeable when people move from 48 hours to 72.
Definitely; that's why I didn't put 72 hours as an eventual hosting time. Obviously if there are only a couple players left and they both agree to a longer hosting interval than 48 hours, no problem. But otherwise we are on 48 hour hosting until the end.
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  #133  
Old September 24th, 2009, 08:34 PM
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Default Re: Momentum 2 - Running

Well, the writing has been on the wall for me for some time now--1st time w/pythium and WAY too many bad choices. I don't think I'll be around much longer.
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  #134  
Old September 24th, 2009, 09:18 PM
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Default Re: Momentum 2 - Running

I can see from the charts that you lost most of your forces in what I can only imagine was a brutal slaughter. I know your not dead yet, but I still want to take the time to wish you luck in your other games.
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  #135  
Old September 25th, 2009, 03:56 AM
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Default Re: Momentum 2 - Running

Many thanks--luck to you as well.
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  #136  
Old September 29th, 2009, 06:52 PM
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Default Re: Momentum 2 - Running

"We, the nation of Mictlan, declare the long standing peace between us and Pangaea officially over. We wish to engage the nation in an honorable war. As such, we will of course honor our 3 round NAP. We would also ask that all other nations allow this conflict to proceed without interference, at least until a victor can be assessed."

Personally, I would enjoy taking on Psycho as I think him to be a good player who has several advantages over me at the moment.
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  #137  
Old September 30th, 2009, 02:39 AM
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Default Re: Momentum 2 - Running

I've set myself to AI this turn. Thanks for organizing Valerius. Good luck everyone.
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  #138  
Old September 30th, 2009, 11:35 AM
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Default Re: Momentum 2 - Running

You still need to submit your turn Aethyr. Did you forget to include the 2h file?
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  #139  
Old September 30th, 2009, 01:39 PM
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Default Re: Momentum 2 - Running

No, the last turn was sent. Thanks
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  #140  
Old September 30th, 2009, 01:49 PM

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Default Re: Momentum 2 - Running

Quote:
Originally Posted by AreaOfEffect View Post
"We, the nation of Mictlan, declare the long standing peace between us and Pangaea officially over. We wish to engage the nation in an honorable war. As such, we will of course honor our 3 round NAP. We would also ask that all other nations allow this conflict to proceed without interference, at least until a victor can be assessed."

Personally, I would enjoy taking on Psycho as I think him to be a good player who has several advantages over me at the moment.
Oh, and I was looking forward to a period of peace and prosperity. This is most unwelcome. Would you mind letting me finish with Pyth first and rebuild my army? Also, could you share those advantages with me, just in case I missed something obvious.

Aethyr, GG, you held on for a long time. I should have been more aggressive in the beginning, but I knew nothing about your army, research or pretender, so I went too cautiously. If you didn't move the pretender from your dominion I would have a very hard time killing him.
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