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  #321  
Old September 22nd, 2009, 03:41 PM

Trumanator Trumanator is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

well, I might have been hyperbolizing a bit
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  #322  
Old September 23rd, 2009, 03:14 AM
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Default Re: Tourmaline - Mod Nations Game (Playing)

Quote:
Originally Posted by rdonj View Post
That's true. And I fully expect that, whether you do or not, alugra has enough clams and stones that my gem income was never double that of the next two nations. I doubt it is even now.
What? I have clams! Why didn't anyone tell me!

Now if I can just find the damn things...
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  #323  
Old September 23rd, 2009, 09:14 AM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Don't think I don't know the REAL reason you sent those troops into the lake. I have to admit, you almost had me fooled, hiding your clams of pearls there amidst beds of oysters might have fooled a less paranoid foe. But not I, for you see, my paranoia reaches unparalleled depths of extravagance.
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  #324  
Old September 23rd, 2009, 07:29 PM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Seeing as how we're delaying all the time anyway, does anyone object to setting the timer to 72 hours?
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  #325  
Old September 23rd, 2009, 07:30 PM

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Default Re: Tourmaline - Mod Nations Game (Playing)

I think that's a splendid idea, we are entering the late stage of the game.
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  #326  
Old September 24th, 2009, 12:52 AM
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Default Re: Tourmaline - Mod Nations Game (Playing)

Good Idea. I'm not a real competetiror for the win, but I'll be damned sure to take Haida Gawaii down and I need to do some real planning to figure out how to take him out.
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  #327  
Old September 24th, 2009, 11:28 AM

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Default Re: Tourmaline - Mod Nations Game (Playing)

Alright, switching over to 72 hour hosting.
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  #328  
Old September 26th, 2009, 10:36 AM

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Default Re: Tourmaline - Mod Nations Game (Playing)

I just now looked at the turn, Arcane Nexus?
That's a fast way to get yourself killed Rdonj.

I turned down a gangbang on you, however Arcane Nexus and Gift of Natures Bounty change that, all bets are off.
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  #329  
Old September 26th, 2009, 10:54 AM

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Default Re: Tourmaline - Mod Nations Game (Playing)

Eh, I don't mind if it happens. I would rather go out with a bang than ever so slowly lose due to fighting a war which will take a century while everyone else grows more powerful.

That said, I think I pretty much need arcane nexus to kill you . As it was I couldn't really afford some of the things I needed to fight you. Now, finally, I can. And if anyone else interferes, I guess I'll have to try to make them reconsider. Besides, it's trumanator's fault for overwriting my other global
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  #330  
Old September 26th, 2009, 11:04 AM

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Default Re: Tourmaline - Mod Nations Game (Playing)

I don't like to gang but you really leave me no other choice here, your have too big of a gem advantage compared to the rest of us.

You had the biggest gem income the whole game, and you're clamming and stoning, and on top of that you've cast AN, that gives you at least 2x gem income compared to the rest of us, not to mention the the 3x-5x money advantage.

I considered you the most perspective nation to win... until now.
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