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				September 24th, 2009, 11:22 AM
			
			
			
		  
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				BANNED USER 
				
				
				
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				Re: Water Total War (Running)
			 
             
			
		
		
		
		works for me. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 24th, 2009, 12:40 PM
			
			
			
		  
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				Re: Water Total War (Running)
			 
             
			
		
		
		
		I was thinking more like 48-60h hosting. 
 
We actually going to play after turn 70? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 24th, 2009, 12:46 PM
			
			
			
		  
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				Corporal 
				
				
				
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				Re: Water Total War (Running)
			 
             
			
		
		
		
		err yeah sorry I meant 72h quickhost. I don't know why but in my head a days was 12h long... 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 24th, 2009, 12:48 PM
			
			
			
		  
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				Re: Water Total War (Running)
			 
             
			
		
		
		
		72 would be ideal.  I honestly have no clue what it is right now. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 24th, 2009, 01:27 PM
			
			
			
		  
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				Re: Water Total War (Running)
			 
             
			
		
		
		
		Okay, hosting extended to 72 hours.  Honestly, I'm ready for this game to end.  If Atlantis has had long enough to play with his toys, I think its about time to call it for MA Oceania. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 24th, 2009, 04:37 PM
			
			
			
		  
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				Re: Water Total War (Running)
			 
             
			
		
		
		
		Wow, i'm giving units the wrong orders because i think they're different units.  I rule. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 28th, 2009, 12:39 AM
			
			
			
		  
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				Re: Water Total War (Running)
			 
             
			
		
		
		
		Ok, so i've submitted turn 70 at this point.   
 
Quite honestly, despite the death of my pretender, I believe i'm in a stronger position than I was 6 turns ago.  (I've also killed 2 other pretenders in the last 2 turns, which helps mitigate that loss a great deal.)   
 
So, we said we'd play to turn 70 and see how it looks.  So how does it look? 
 
(If we do keep playing, well, i'm like 3 turns from finishing all the relevant research for this game, so all my mages are about to become combatants or forgers - not that i don't have like 20 dedicated forge monkeys as it is). 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 28th, 2009, 02:33 AM
			
			
			
		  
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				Re: Water Total War (Running)
			 
             
			
		
		
		
		I'm perfectly happy with conceding to squirrelloid at this point. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 28th, 2009, 02:40 AM
			
			
			
		  
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				Re: Water Total War (Running)
			 
             
			
		
		
		
		I am happy to concede the game to you as well. You deserved the victory. Otherwise it will take ages before this game finish. 
My only regret was that I should have rushed you after I have finished MA R'lyeh    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 30th, 2009, 12:08 PM
			
			
			
		  
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				Re: Water Total War (Running)
			 
             
			
		
		
		
		My principle endgame stratagems have fallen apart, due in part to Squirreloid's excellent play and in part to my own newb errors. 
I agree, and concede to Squirreloid.    That makes it unanimous. My kudos to Squirreloid for playing well in terms of the tactical, strategic AND political components of the game.
 
Good game, everyone.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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