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				October 6th, 2009, 12:50 PM
			
			
			
		  
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				Secondary Magic Effects
	
			 
             
			
		
		
		
		What exactly are the secondary effects from magic levels? I know that water magic gives a unit the capability of water breathing and more water magic allows more units to be taken underwater.... earth magic increases protection... fire attack skill.... where i can find all the effects? 
		
	
		
		
		
		
		
		
			
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				October 6th, 2009, 01:00 PM
			
			
			
		  
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				Re: Secondary Magic Effects
			 
             
			
		
		
		
		Manual has it covered pretty well. Page 85. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 6th, 2009, 01:00 PM
			
			
			
		  
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				Re: Secondary Magic Effects
			 
             
			
		
		
		
		You mean the effects listed on page 85 in the manual? 
EDIT: Bah, Quitti beat me by a few seconds    
		
	
		
		
		
		
		
		
			
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				October 6th, 2009, 01:03 PM
			
			
			
		  
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				Re: Secondary Magic Effects
			 
             
			
		
		
		
		Thanks... forgot about the manual.... now i must dig it from my storage boxes..... 
		
	
		
		
		
		
		
		
			
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				October 6th, 2009, 01:03 PM
			
			
			
		  
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				Re: Secondary Magic Effects
			 
             
			
		
		
		
		Except water magic hasn't given water breathing since Dom2. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 6th, 2009, 01:14 PM
			
			
			
		  
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				Re: Secondary Magic Effects
			 
             
			
		
		
		
		Seriously? I didn´t noticed.... Maybe it´s because i rarely play maps with water.... 
		
	
		
		
		
		
		
		
			
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				October 8th, 2009, 03:56 AM
			
			
			
		  
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				Re: Secondary Magic Effects
			 
             
			
		
		
		
		From memory : 
 
Fire: attack+, old age-, and maybe normal leadership+ too 
Water: defense+ 
Air: precision+ 
Earth: protection+ 
Astral: magic leadership++ 
Nature: old age++, supply+ 
Death: undead/demon leadership++, Fear+ (no fear aura until D5) 
Blood: undead/demon leadership+, and maybe something else I'm forgetting 
 
I think that other Path that astral give a (lesser) magic leadership bonus, but I cannot remember exactly, and as I'm posting from work I don't have the manual with me. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 8th, 2009, 06:14 AM
			
			
			
		  
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				Re: Secondary Magic Effects
			 
             
			
		
		
		
		From the Manual, pg. 85: 
 
Air - Precision +1, Magic Leadership +5 
Astral - Magic Leadership +10 
Death - Undead Leadership +20, +1 do existing Fear 
Earth - Protection +1, Magic Leadership +5 
Fire - Attack +1, Leadership +5, Magic Leadership +5 
Nature - Supply Bonus +10, Magic Leadership +5 
Water - +1 Defense, Magic Leadership +5 
Blood - Undead Leadership +5, Magic Leadership +5 
		
	
		
		
		
		
		
		
			
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				October 8th, 2009, 06:33 AM
			
			
			
		  
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				Re: Secondary Magic Effects
			 
             
			
		
		
		
		Also, nature increases your maximum age by 25 years I think, and death by 10. I think death also reduced the chance to get diseased (or all afflictions?) by old age. Is there anyone who knows better? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 8th, 2009, 08:03 AM
			
			
			
		  
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				Re: Secondary Magic Effects
			 
             
			
		
		
		
		Age bonuses are explained in the FAQ. Death magic grants +30 undead leadership per level, not +20 as the manual erroneously claims. It was +20 in Dom2, but with the larger armies in Dom3, the bonus was increased. 
 
Death magic does reduce chance of old age afflcitions. Someone did extensive testing on that sometime back. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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