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  #351  
Old October 17th, 2009, 11:29 AM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Just so everyone knows, the sickle whose crop is pain is available for forging this turn
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  #352  
Old November 2nd, 2009, 04:46 AM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Ah, it feels good having an income again.
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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  #353  
Old November 3rd, 2009, 07:32 PM

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Default Re: Tourmaline - Mod Nations Game (Playing)

Apologies, but I won't be able to get my turn in today. And since next turn is the onset of itza-alugran aggression, I am really not inclined to stale...
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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  #354  
Old November 4th, 2009, 12:56 PM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

My turn is in. And has convinced me never to survive until late game again . I have so many commanders it's just annoying.

I'm sure burnsaber will be willing to give me a hand with that, though.
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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  #355  
Old November 4th, 2009, 05:03 PM

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Default Re: Tourmaline - Mod Nations Game (Playing)

Wow. I can't believe you found all those chameleons. I know watchmen have a patrol bonus, but you didn't really have THAT many of them in the province....

Well, it would appear the first battle between Itza and Alugra goes to the courageous lizards of Itzan. Huzzah! Certain things did not work out as well as planned, and I can see I definitely need to bring a few more things to the table next time I fight one of those huge alugran armies. But overall this was a victory I can live with. We both lost mostly a bunch of chaff troops... but there are 170 alugran heroes dead this day, and no more than half that many temple guard. We also killed roughly the same number of commanders, though most of mine died due to being overused by their slann masters. Not quite sure what to do about that. I guess bring more skinks, dumb as that is sounding. I could live without the mass feebleminding of my troops though.

Now let us see if I can manage to capitalize on this grand victory.
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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  #356  
Old November 4th, 2009, 07:43 PM

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Default Re: Tourmaline - Mod Nations Game (Playing)

Just curious, anyone get gems from me this turn that they weren't expecting? Should've been 15 pearls. I'm not going to make you give them back, but I'd like to know who it was.
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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  #357  
Old November 7th, 2009, 09:29 PM

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Default Re: Tourmaline - Mod Nations Game (Playing)

Okay, I am going to go ahead and send in another turn tonight. Meanwhile, I'm opening a poll for all the players in the game. Are you still interested in continuing?

Now, the only real problem is I'm not really sure who to declare a victor here if we do end it. Alugra looks to be the strongest player currently by the graphs, but I have the feeling he is on his way out. And through various diplomatic machinations I think I am probably the most likely player to win the game eventually should it be played out. But, that is pretty hypothetical and if we don't actually play the game out, I don't quite think it's fair to call me the winner. If you all do, I won't object. But I think in the current state it would be more fair to call a 3-way tie between me, alugra and stygia. If anyone objects to this, now is the time to speak.
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  #358  
Old November 7th, 2009, 09:40 PM

Trumanator Trumanator is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

I would like to continue playing. However, I won't make a fuss if the big 3 decide to end it. I agree that declaring a winner is problematic, and think that a three way tie is probably the best solution.
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  #359  
Old November 7th, 2009, 09:41 PM

Valerius Valerius is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Well, I'm fine with ending it since I'm almost dead anyway. Not sure if it should be a three or four way tie though, since Nehekhara doesn't seem out of the running.
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  #360  
Old November 7th, 2009, 11:05 PM

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Default Re: Tourmaline - Mod Nations Game (Playing)

I don't know, somehow nehekara doesn't seem to be quite on the same level as itza+stygia+alugra. But in the end it hardly matters. What's the difference between a third of a win and a fourth of a win anyway?
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