Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
Mod Conceptual Balance Mod 1.6 - Page 16 - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #151  
Old October 20th, 2009, 05:21 AM

Turin Turin is offline
Second Lieutenant
 
Join Date: Sep 2004
Posts: 483
Thanks: 0
Thanked 0 Times in 0 Posts
Turin is on a distinguished road
Default Re: Conceptual Balance Mod 1.6

I agree that getting an air 6 hero roughly once every ~666 turns with luck 3 is problematic and should be addressed immediately .

More seriously the design philosophy was that the heroes should always be at least as good as the recruitables. Getting an air4 eagle king hero when you just randomed a recruitable air 5 would be pretty boring.
Reply With Quote
  #152  
Old October 21st, 2009, 02:28 AM
WingedDog's Avatar

WingedDog WingedDog is offline
First Lieutenant
 
Join Date: Jul 2008
Location: Russia, GMT +3
Posts: 623
Thanks: 117
Thanked 57 Times in 45 Posts
WingedDog is on a distinguished road
Default Re: Conceptual Balance Mod 1.6

I found an issue that had changed since CBM 1.5 and I didn't find it in the description on the first page.
EA R'lyeh Polypal Mother can no longer call Gibodai, but Gibodai may appear in the province with Polypal Mother. The chance increases with the dominion strength.
Reply With Quote
  #153  
Old October 21st, 2009, 06:56 AM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by WingedDog View Post
I found an issue that had changed since CBM 1.5 and I didn't find it in the description on the first page.
EA R'lyeh Polypal Mother can no longer call Gibodai, but Gibodai may appear in the province with Polypal Mother. The chance increases with the dominion strength.
QM had mentioned making that change at one point, although apparently not in this thread. I guess he decided EA Rlyeh needed a little nerfing? Not sure why - its not like they win that often.
Reply With Quote
  #154  
Old October 21st, 2009, 11:03 AM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by Squirrelloid View Post

QM had mentioned making that change at one point, although apparently not in this thread. I guess he decided EA Rlyeh needed a little nerfing? Not sure why - its not like they win that often.
You've got me- I just can't feel satisfied with a CB version without a little bit of random nerfing.

Apart from that though, there is the fact that as things stood gibodai were quite silly as a recruitable, and I found giant late game swarms of them (but not other aboleth stuff apart from spawn) unthematic.
Reply With Quote
  #155  
Old October 21st, 2009, 05:37 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Conceptual Balance Mod 1.6

Do you mean polypal mother was silly as a recruitable?
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #156  
Old October 24th, 2009, 12:03 AM

Redeyes Redeyes is offline
Second Lieutenant
 
Join Date: Dec 2008
Posts: 539
Thanks: 15
Thanked 43 Times in 34 Posts
Redeyes is an unknown quantity at this point
Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by Jarkko View Post
I think Machaka got the short straw with this version.

With Flaming Arrows being so difficult to cast in CBM the only hope for Machaka has been to burn gems for evocations (or to get Flaming Arrows up), craft items and summon stuff early on in the game, and expand rapidly, because their late game *sucks*. Except now there are too few gems available (this is *good*, it just hurts Machaka mid game a lot, and they already do suck in early game and late game...).

Everybody and their dog can enter the seas now, which is good. Well, except of course Machaka. Their troops are useful only to slow down the opponents before the fire evocations save the day; except of course the fire evocations can't be used under the waves.


Machaka desperately needs some help now.

Maybe a national version of flaming arrows with a lot less demanding requirements would be nice. Don't know if it would be possible have a flaming arrows with limited duration (like say one turn, so that the caster would have to recast it each round) or limited area (like AoE 10 or 20 or something), but it sure would help Machaka a lot.

Or perhaps the Black Sorceror could have Dragon Master as innate ability (to be able to summon fire drakes early on to bolster the lines in the early moments).
If you want to find a solution in line with has been done recently the Bane Spiders/Spider warriors could be made recruitable everywhere. The regular spider warriors are almost identical to man's wardens, except they aren't sacred and therefore have twice the upkeep.

The anywhere Bane Spiders might make the nation "assassination-centric", wouldn't call that entirely a bad thing - new dynamics are interesting and if the new strategy is more viable than the old one it's a "win".
Reply With Quote
  #157  
Old October 24th, 2009, 01:11 AM

Redeyes Redeyes is offline
Second Lieutenant
 
Join Date: Dec 2008
Posts: 539
Thanks: 15
Thanked 43 Times in 34 Posts
Redeyes is an unknown quantity at this point
Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by Turin View Post
I agree that getting an air 6 hero roughly once every ~666 turns with luck 3 is problematic and should be addressed immediately .

More seriously the design philosophy was that the heroes should always be at least as good as the recruitables. Getting an air4 eagle king hero when you just randomed a recruitable air 5 would be pretty boring.
Well, the chance for getting a A5 High Seraph is 0.625%. Right now you are more likely to get A5 from an Eagle King than if you recruit 3 High Serpahs a turn (under luck 3).

It isn't much of an issue, but I feel it is an oddity, especially as it makes the MA Eagle Kings quite a bit better than the EA (okay, they are heroes, but even a baseline Eagle King is a jackpot, they are first class thugs besides the considerable magic).
Reply With Quote
  #158  
Old October 24th, 2009, 01:45 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Conceptual Balance Mod 1.6

0.625% means about one in 150, no? So if you recruit 3 a turn then you should get A5 once every 50 turns or so. That is much more often than the one every 660 or so turns from the Eagle King hero.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #159  
Old October 24th, 2009, 05:45 PM

Redeyes Redeyes is offline
Second Lieutenant
 
Join Date: Dec 2008
Posts: 539
Thanks: 15
Thanked 43 Times in 34 Posts
Redeyes is an unknown quantity at this point
Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by llamabeast View Post
0.625% means about one in 150, no? So if you recruit 3 a turn then you should get A5 once every 50 turns or so. That is much more often than the one every 660 or so turns from the Eagle King hero.
From what I recall, MA Caelum has three different heroes. Two of them are multiheroes, the Harab Seraphine and Eagle King, and one is a unique hero - some leader of the temple guard, I don't recall the specifics. My assumption was that you had an equal chance of getting one of the three - a 2% to get an eagle king per turn. As the MA Caelum Eagle kings have A5 unlike the EA ones, that's a 2% to get an A5 hero perturn. If you recruit three High Seraphs you have 1- (1 - 0.00625)^3 = 1.833056640625% per turn to get a A5 (or more than one) High Seraph.

The 1 in 666 turns to get an A6 hero is a separate issue, and not one I have verified the maths for. I am only discussing A5 - and where the chance of a getting a hero with is larger than if you recruit 3 High Seraphs per turn.

The Eagle King by itself is certainly good enough that it doesn't need the A5 to be competitive.
Reply With Quote
  #160  
Old October 24th, 2009, 09:17 PM
Seve82's Avatar

Seve82 Seve82 is offline
Private
 
Join Date: Nov 2007
Location: Oulu, Finland
Posts: 40
Thanks: 1
Thanked 1 Time in 1 Post
Seve82 is on a distinguished road
Default Re: Conceptual Balance Mod 1.6

I just had to pop in to thank this wonderful stopping of clam/gem whoring in cbm 1.6

There sure has been no problem of having too few gems in our games(I've been playing in small circle of ppl outside lamaserver forumgames) or atleast I have had no gem shortages with no gemgens. There sure has been plenty of tartarians/elemental kings/queens fully kitted on our games. All it takes is just focusing yer usage of gems to "right" places.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:07 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.