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  #11  
Old October 30th, 2009, 08:46 PM

ghoul31 ghoul31 is offline
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Default Re: Running – Operation Anchorage Seven Players MA Game on Bering

I'm going AI
Pythium already has 40 mages that can cast enslave mind. So hes takes over your whole army in a couple rounds. Now he has 50 giants also.
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  #12  
Old October 30th, 2009, 09:38 PM
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Default Re: Running – Operation Anchorage Seven Players MA Game on Bering

Well, specific research goal + wtfastralmages = what is this madness.

Pretty much sums it up I guess.
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  #13  
Old October 31st, 2009, 02:15 PM
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Default Re: Running – Operation Anchorage Seven Players MA Game on Bering

We are now at turn 20+
I think we can slow the pace a bit now.
Plus, I will be driving the whole day on monday and I probably won't have time to play my turn.
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  #14  
Old October 31st, 2009, 03:15 PM
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Default Re: Running – Operation Anchorage Seven Players MA Game on Bering

Okay any other opinions one way or the other on whether we should slow now to 48 hours?

In any case, I'm happy to give anyone a brief extension if you need it. If you know at least 24 hours in advance you can PM me or post it here. If you need one quickly, email me at eashzzton at gzzmail.com (remove the z's to get my real email address).

In other news, I'm disappointed that Ghoul31 decided to quit after losing one big battle. I think it is poor sportsmanship to quit when you still have so many provinces and your capital. The player who quits gives an unfair advantage to his immediate neighbors.
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  #15  
Old October 31st, 2009, 10:43 PM
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Default Re: Running – Operation Anchorage Seven Players MA Game on Bering

Yeah, any chance on getting a sub for Ashdod, or is it too late?

And yeah, I think we need longer turns. I haven't checked, but I'm pretty sure I staled last turn I'm pretty sure I did it, but I may have forgotten to send it in (a little busy this weekend). So more time would be appreciated, along with perhaps an earlier email warning (9-12 hours in advance?).
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  #16  
Old October 31st, 2009, 10:50 PM

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Default Re: Running – Operation Anchorage Seven Players MA Game on Bering

Quote:
Originally Posted by SciencePro View Post
get my real email address).

In other news, I'm disappointed that Ghoul31 decided to quit after losing one big battle. I think it is poor sportsmanship to quit when you still have so many provinces and your capital. The player who quits gives an unfair advantage to his immediate neighbors.

He was going to wipe me out in about 5 turns anyway. I have zero troops. Its stupid to just sit there for 5 turns and do nothing . But whatever.
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  #17  
Old October 31st, 2009, 10:55 PM
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Default Re: Running – Operation Anchorage Seven Players MA Game on Bering

I don't think its likely we can find anyone to take ashdod's position. But if anyone does want it or if you know someone who does please PM me.

Hosting interval changed to 48 hours as requested. Warning set to 12 hours.
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  #18  
Old October 31st, 2009, 10:57 PM

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Default Re: Running – Operation Anchorage Seven Players MA Game on Bering

Quote:
Originally Posted by ghoul31 View Post
Quote:
Originally Posted by SciencePro View Post
get my real email address).

In other news, I'm disappointed that Ghoul31 decided to quit after losing one big battle. I think it is poor sportsmanship to quit when you still have so many provinces and your capital. The player who quits gives an unfair advantage to his immediate neighbors.

He was going to wipe me out in about 5 turns anyway. I have zero troops. Its stupid to just sit there for 5 turns and do nothing . But whatever.
Wow. I have been fighting Atlantis for the last 10 turns after he got unlucky with his pretender. He has stayed in the fight and made me pay for every inch! Why just drop?
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  #19  
Old November 1st, 2009, 01:44 AM
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Default Re: Running – Operation Anchorage Seven Players MA Game on Bering

Remember, there's are diplomatic options too. Has Ashdod actively sought allies? Well, I haven't heard from them. But if they stayed in the game, they might find others interested in helping out against mighty Pythium.

And if I was Ashdod, and wanted to fight it out, well, I'd forget the mighty sacred giants. Go for indie infantry, backed up by hordes of cheap slave-troops. And obviously refuse to fight that big field army of Pythium, but attack elsewhere. And try to kit out an SC or two, remembering max MR gear (Starshine Skullcap and Amulet of Anti-magic).

Yeah, I wish I had some aquatic scouts to watch the underwater action. I was impressed that Atlantis seemed to have fought its way back to even before finally going down. Kudos to the Atlantis player!

Last edited by TwoBits; November 1st, 2009 at 02:12 AM..
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  #20  
Old November 1st, 2009, 10:15 AM
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Default Re: Running – Operation Anchorage Seven Players MA Game on Bering

Quote:
Originally Posted by thunderbird View Post
Wow. I have been fighting Atlantis for the last 10 turns after he got unlucky with his pretender. He has stayed in the fight and made me pay for every inch! Why just drop?
Yeah, I've made your life a very hard one under the waves, even though I've seen the outcome from the turn my 'tender decided to rout in middle of the fight I literally had maybe 30 troops after that, and what has happened since is that I've cost you very very much gold, not only cosidering the short run. Last act of defiance some might say.

Quote:
... Kudos to the Atlantis player!
Thank you. I could've just conceded the waters to R'lyeh but considering other players, I didn't want R'lyeh to just waltz right into my cap and take it. I also got very unlucky and got 10+ krakens attacking my other fort the next turn it was complete, which might have still given me some sort of chance in the game.
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