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November 8th, 2009, 02:44 PM
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Captain
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Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
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Re: Momentum 2 - Running
Can you also turn the quickhost off? I changed my turn according to the assumption that Mictlan will stale (that is, I didn't attack some provinces I wanted to). I would like to change that when I know his turn is in.
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November 8th, 2009, 02:45 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 2 - Running
Sure, quickhost is now off. And the llamaserver just updated with the new hosting time.
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November 8th, 2009, 02:54 PM
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Captain
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Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
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Re: Momentum 2 - Running
Let's hope it doesn't change back.
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November 8th, 2009, 02:59 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 2 - Running
I think we're ok. At least the original hosting time passed without the time resetting.
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November 8th, 2009, 05:23 PM
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Major
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Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
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Re: Momentum 2 - Running
I've been having problems accessing my own computer because the needs of some of my house guests. Though I should be able to finish my turn well before the current deadline. I'll get to work on it right away.
Edit: Also, I'm declaring war against Vanheim or something. NAP in effect and all that Jazz. Good luck.
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November 8th, 2009, 05:47 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
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Thanked 215 Times in 77 Posts
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Re: Momentum 2 - Running
Quote:
Originally Posted by AreaOfEffect
Edit: Also, I'm declaring war against Vanheim or something. NAP in effect and all that Jazz. Good luck.
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I didn't see that coming. Just so we're on the same page: I think we have a NAP 3 so we can issue attack orders on turn 54, with the battles taking place on turn 55.
Now I'm glad quickhost is off for this turn since I'll need to make some changes. After this turns hosts I'll turn quickhost on again.
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November 8th, 2009, 06:45 PM
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Captain
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Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
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Re: Momentum 2 - Running
Quote:
Originally Posted by AreaOfEffect
Also, I'm declaring war against Vanheim or something. NAP in effect and all that Jazz. Good luck.
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Likewise.
I am good to go, you can force host when you're ready.
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November 8th, 2009, 07:25 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 2 - Running
Quote:
Originally Posted by Psycho
Quote:
Originally Posted by AreaOfEffect
Also, I'm declaring war against Vanheim or something. NAP in effect and all that Jazz. Good luck.
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Likewise.
I am good to go, you can force host when you're ready.
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Given the sudden turns of events I think I'll now need the extra time to redo my turn.
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November 9th, 2009, 02:02 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 2 - Running
AOE, just a clarification. Apparently Psycho and I have a different interpretation of a NAP 3. We are going with his interpretation and since the two of you will probably want to have your NAPs end the same turn that means you and I can issue attack orders against each other on turn 55, with the battles taking place on turn 56.
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November 9th, 2009, 08:38 AM
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Major
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Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
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Re: Momentum 2 - Running
Declaration issued on turn 52.
52 + 3 = 55
Turn 55 is when I can issue attack orders.
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