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November 24th, 2009, 06:21 PM
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Second Lieutenant
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Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
Thanks: 22
Thanked 19 Times in 13 Posts
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Re: OT: Make a mod nation of this!
I think we just screwed any possibility for this mod to exist
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November 24th, 2009, 06:31 PM
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BANNED USER
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Join Date: Sep 2008
Posts: 29
Thanks: 19
Thanked 1 Time in 1 Post
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Re: OT: Make a mod nation of this!
No way, this mod is gonna HAPPEN, even if I have to learn to mod and make it myself.
...or preferably, get some dirt on one of the Dom 3 community's talented modders and blackmail him into doing it.
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November 24th, 2009, 07:35 PM
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Corporal
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Join Date: Dec 2008
Location: Virginia, United States
Posts: 151
Thanks: 32
Thanked 62 Times in 21 Posts
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Re: OT: Make a mod nation of this!
*cough* Sombre *cough* quantum mechanic *cough*
Excuse me.
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November 25th, 2009, 04:57 AM
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Second Lieutenant
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Join Date: Jun 2009
Posts: 403
Thanks: 15
Thanked 28 Times in 21 Posts
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Re: OT: Make a mod nation of this!
The real question is whether it'd be better to have a nation of independent pokemon, or if it'd be more fun to have a nation of pokemon trainers going around collecting an army. Wussy recruitable troops (policewoman, etc), but Trainers have a few pokemon go with them into battle--which serves to protect them while they try to Control other pokemon.
I remember in I think a Greenskin mod thread the idea of giving recruitables unreversable forestshapes etc. to differentiate the units into forest or night orcs. I have this wonderful image in my mind of Evolving an Eevee and then having her move to the water to become a Vaporeon...
Is there a way to hijack the Summon Animals 'gets different animals in different terrain' effect for a summon spell?
Alternately, I would be content with replacing the sprites for animals with Pokemon. Cast Animal Horde and get a hundred Rattata. Call of the Winds summons a dozen Pidgeys with their Pidgeotto commander...
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November 25th, 2009, 05:26 AM
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Second Lieutenant
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Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
Thanks: 22
Thanked 19 Times in 13 Posts
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Re: OT: Make a mod nation of this!
well, replacing old sprites seems possible...
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November 25th, 2009, 06:49 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: OT: Make a mod nation of this!
Quote:
Originally Posted by Scarmiglione
No way, this mod is gonna HAPPEN, even if I have to learn to mod and make it myself.
...or preferably, get some dirt on one of the Dom 3 community's talented modders and blackmail him into doing it.
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Quote:
Originally Posted by vladikus
*cough* Sombre *cough* quantum mechanic *cough*
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I proposed numerous awesome additions to his mod nations to Sombre, and not one of them got implemented. If you manage to get him to make this mod, I'll give you a cookie.
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November 25th, 2009, 06:59 AM
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Second Lieutenant
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Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
Thanks: 22
Thanked 19 Times in 13 Posts
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Re: OT: Make a mod nation of this!
i think is pretty hard to find dirt on someone here, but you can always invent it...
now to be serious...
#secondshape(like the one dragons/werewolf have) to simulate evolutions
sprite-changing animals to pokemon
all of this is possible and easy, just time consuming
override r'lyeh--> domsummon+void site(aka the pc where you left your pokemon)
this i have no idea on how to do it
wow, i should be studing for university tests and my main concern is theorical talk about pokemons...
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November 25th, 2009, 09:06 AM
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Corporal
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Join Date: Dec 2008
Location: Virginia, United States
Posts: 151
Thanks: 32
Thanked 62 Times in 21 Posts
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Re: OT: Make a mod nation of this!
Problem would be making all the attack sprites, that could take a while. So the sprites are only halfway done.
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November 25th, 2009, 11:39 AM
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Sergeant
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Join Date: Feb 2007
Location: Northern VA, USA
Posts: 321
Thanks: 51
Thanked 28 Times in 20 Posts
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Re: OT: Make a mod nation of this!
Quote:
Originally Posted by vladikus
:-O
It was a joke!!!
What have I done?
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You let the insanity out of its cage. There is no going back now. Embrace the madness!
Actually, Pokéthulhu might fit well with Dominions....
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November 25th, 2009, 11:51 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Denmark
Posts: 471
Thanks: 23
Thanked 28 Times in 16 Posts
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Re: OT: Make a mod nation of this!
Quote:
Originally Posted by vladikus
Problem would be making all the attack sprites, that could take a while. So the sprites are only halfway done.
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It shouldn't be a problem, if you split one of the sprites into parts. With a little creativity you can attach them a little different and a little bit painting should do it.
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