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December 12th, 2009, 04:56 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
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Re: Momentum 2 - Running
Sorry about that. The delay Psycho just asked for was a different situation than the recent postponements the two of us have asked for, since he was away for the weekend. But aside from this we have been on a slow pace. As I mentioned above, I need to pick up the pace myself but Psycho has indicated that he can realistically only manage a 72 hour pace. Not really sure what to do.
Having said that, I've added 48 hours to the hosting.
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December 12th, 2009, 07:22 PM
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Captain
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Join Date: Jan 2008
Posts: 913
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Thanked 53 Times in 33 Posts
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Re: Momentum 2 - Running
Well, if you'd prefer I can try to find a sub. I just don't know how any sub would be able to stay alive for more than a few turns, especially if doing their turns in 48h.
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December 12th, 2009, 09:44 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
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Re: Momentum 2 - Running
No, I don't want that. It's a tough situation when you reach the late game balancing between people you have lengthy turns and others who don't. How about we go with 72 hours during the week (but stick with 72 and not go to a fourth day) and try to get turns done in 48 hours over weekend?
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December 14th, 2009, 11:57 AM
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Captain
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Join Date: Jan 2008
Posts: 913
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Thanked 53 Times in 33 Posts
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Re: Momentum 2 - Running
I can't promise anything. I am doing my turns as fast as I can. I can only be less thorough, but then I might as well concede now.
Suggestion to people with more time: join more games.
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December 14th, 2009, 03:01 PM
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Major
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Join Date: Mar 2008
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Thanked 122 Times in 48 Posts
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Re: Momentum 2 - Running
Quote:
Originally Posted by Psycho
Also, on turn 8 of the battle, Hrimmner should have died to aegis when he lost a MR roll, but instead lost only 15 hp and stayed alive. That is probably a bug, since he lost the amount of hp he would have normally (without heroic obesity). So, go figure my luck in this game.
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The Aegis does a death attack, just the same as soul slay. However, a dominions style death attack is nothing more then an absurd amount of damage, namely a base damage of 999. The actual damage will very from this amount based on DRN rolls from both sides.
This leads to several interesting details. Though improbably, it is possible for a DNR roll to decrease this damage to a survivable level. Since it is also simply just a lot of damage, it also means that units with a second forms may be able to survive the attack.
If the a unit took only 15 points of damage while attacking you, it is more likely that they succeeded on the MR check versus the Medusa effect and instead took damage from another effect, such as charged body, which is auto-cast on any unit wearing copper plate.
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December 14th, 2009, 03:31 PM
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Captain
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Join Date: Jan 2008
Posts: 913
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Thanked 53 Times in 33 Posts
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Re: Momentum 2 - Running
Quote:
Originally Posted by AreaOfEffect
The Aegis does a death attack, just the same as soul slay. However, a dominions style death attack is nothing more then an absurd amount of damage, namely a base damage of 999. The actual damage will very from this amount based on DRN rolls from both sides.
This leads to several interesting details. Though improbably, it is possible for a DNR roll to decrease this damage to a survivable level. Since it is also simply just a lot of damage, it also means that units with a second forms may be able to survive the attack.
If the a unit took only 15 points of damage while attacking you, it is more likely that they succeeded on the MR check versus the Medusa effect and instead took damage from another effect, such as charged body, which is auto-cast on any unit wearing copper plate.
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Yes, I know about this. I once saw a feebleminded sphinx with 1400 hp survive a soul slay and lose around 1000 hp. But, here the debug log actually said 990 damage, so that's it.
There was no other effect that could have made damage to the Vanadrott. He had all possible resistances and the only other damage dealing thingy on my AQ was a single lightning swarm attack.
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December 15th, 2009, 12:32 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
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Re: Momentum 2 - Running
Well, that was certainly a fiasco. You taking GoNB bounty was bad ... but expected. With Mother Oak, your natural N income and those forest provinces I expected you to take it a long time ago. But it's the little things that get me: of all the commanders in that province your vampire assassin had to target my S random spectre, me not assigning bodyguards and forgetting to script returning on the aforementioned spectre (though I nicely gave him the gems for it), losing a thug to harpies, etc. Really just a bad turn.
On the bright side, this makes clear to all nations who the real threat in this game is.
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December 15th, 2009, 05:25 AM
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Captain
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Join Date: Jan 2008
Posts: 913
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Re: Momentum 2 - Running
Quote:
Originally Posted by Valerius
Well, that was certainly a fiasco. You taking GoNB bounty was bad ... but expected. With Mother Oak, your natural N income and those forest provinces I expected you to take it a long time ago. But it's the little things that get me: of all the commanders in that province your vampire assassin had to target my S random spectre, me not assigning bodyguards and forgetting to script returning on the aforementioned spectre (though I nicely gave him the gems for it), losing a thug to harpies, etc. Really just a bad turn.
On the bright side, this makes clear to all nations who the real threat in this game is.
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Bah, with GoNB I only managed to equal our incomes and you have ~20 turns of accumulated income. Research was the problem in taking it sooner.
You had many commanders in the province? I figured you gatewayed troops in with the specter and had at most a few thugs teleporting from there who therefore couldn't get targeted. Finally some luck for me then.
You didn't lose a thug to harpies (to my great dismay), he managed to retreat. You did lose Ganglere, though, so my curse upon your thugs may be starting to fulfill. You had some bad luck this turn, but nothing mayor. I still lost more since the beginning of the war and I pull in less money and gems, not to speak of blood slaves. How on earth can you afford to spam those dark citadels around?
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December 17th, 2009, 02:19 PM
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Captain
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Join Date: Jan 2008
Posts: 913
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Thanked 53 Times in 33 Posts
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Re: Momentum 2 - Running
Sorry guys, I am going to need another 24h.
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December 17th, 2009, 02:35 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 2 - Running
Quote:
Originally Posted by Psycho
Sorry guys, I am going to need another 24h.
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Ok, hosting postponed.
Quote:
Originally Posted by Psycho
Bah, with GoNB I only managed to equal our incomes and you have ~20 turns of accumulated income.
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I do have the advantage of the accumulate income (though I'm not sure I've capitalized very well on that) but you have a 700 gold income advantage now and since we take turns exchanging provinces once you take back the ones I've raided recently your strong dominion in those provinces will push your income far ahead of mine.
Quote:
Originally Posted by Psycho
You had many commanders in the province? I figured you gatewayed troops in with the specter and had at most a few thugs teleporting from there who therefore couldn't get targeted. Finally some luck for me then.
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I had enough commanders that a single assassin managing to target my spectre was not too likely. But the really frustrating thing is that I forgot to script returning.
Quote:
Originally Posted by Psycho
You did lose Ganglere, though, so my curse upon your thugs may be starting to fulfill.
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That's right, poor Ganglere. Stupid life for a life.
Quote:
Originally Posted by Psycho
How on earth can you afford to spam those dark citadels around?
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A better question is how did you get enough blood slaves for that army of vampire lords you've got.
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