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December 13th, 2009, 07:02 PM
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Sergeant
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Join Date: Feb 2009
Posts: 282
Thanks: 8
Thanked 3 Times in 3 Posts
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Re: Mooseknight: EA 12-nation game, Running
Ack! Due to my unfamiliarity with the CBM, I think I screwed up on pretender design. Not crushingly, but there was an obviously superior choice to the one I made. Oh well, maybe next time.
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December 14th, 2009, 12:47 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Mooseknight: EA 12-nation game, Running
Shhh! Don't tell anyone, or they will all take it as a sign a of weakness, and attack.
Since the whole point of CBM is to balance things out, and make everything somewhat worthwhile, you may not be as bad off as you think.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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December 14th, 2009, 01:00 AM
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BANNED USER
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Join Date: Mar 2009
Location: Seattle
Posts: 868
Thanks: 56
Thanked 42 Times in 33 Posts
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Re: Mooseknight: EA 12-nation game, Running
It appears that at the moment it is the Chinese meese that are losing the race to get their turns in.
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December 14th, 2009, 01:02 AM
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Captain
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Join Date: Aug 2008
Location: Finland
Posts: 827
Thanks: 23
Thanked 27 Times in 27 Posts
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Re: Mooseknight: EA 12-nation game, Running
It's the hats, they have too much of a wind resistance to counter. And the track is probably frozen due my endothermic moose.
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December 14th, 2009, 12:21 PM
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Sergeant
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Join Date: Feb 2009
Posts: 282
Thanks: 8
Thanked 3 Times in 3 Posts
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Re: Mooseknight: EA 12-nation game, Running
Quote:
Originally Posted by vfb
Shhh! Don't tell anyone, or they will all take it as a sign a of weakness, and attack.
Since the whole point of CBM is to balance things out, and make everything somewhat worthwhile, you may not be as bad off as you think.
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Yeah, it's a totally minor thing and doesn't make me weak, I just missed a clear but marginal improvement.
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December 14th, 2009, 04:43 PM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
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Re: Mooseknight: EA 12-nation game, Running
Lol run into some unexpected indies Sauro?
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December 17th, 2009, 11:03 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Mooseknight: EA 12-nation game, Running
ADMIN UPDATE:
TC's mscfish has PM'ed me and explained that his PC is out of commission, and he has had to play on his cousin's PC. I will be watching the game, and if it looks like TC is going to stale, I will extend the time. He told me he'll be getting a new PC on Dec 22nd. (But hopefully he'll still be able to do his turns intermittently.)
So all you other guys, be careful! Don't let any wandering meese trample all over your computer, or you'll be in the same boat. With the moose, and a broken PC.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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December 18th, 2009, 10:01 PM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Mooseknight: EA 12-nation game, Running
Just in case it becomes relevant, I will be gone this weekend. If the next turn could not host before late monday (US central time) I would appreciate it. Given mscfish's problems, this might not be an issue.
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December 18th, 2009, 11:14 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Mooseknight: EA 12-nation game, Running
I can't delay hosting until Ulm submits, because once he does that, the timer resets. But once his turn is in, I'll add an additional couple of days to the timer.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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December 19th, 2009, 10:11 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Mooseknight: EA 12-nation game, Running
Yay, hosted! Game timer has been increased +48h. I will monitor to make sure no-one stales.
A note to the newer people here: this map has ports, and it's hard to tell where they go. Please turn on "Map Filters"->"Neighbors", if you haven't already done so.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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