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  #241  
Old December 14th, 2009, 05:09 PM

Micah Micah is offline
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Default Re: Conceptual Balance Mod 1.6

I think the CBM rainbow pretender buff bypassed it and made it a bad choice compared to the human pretenders, but that it's fairly nice in vanilla.
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  #242  
Old December 14th, 2009, 05:47 PM
Squirrelloid Squirrelloid is offline
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Default Re: Conceptual Balance Mod 1.6

I would love someone to point out how in the world that pretender is broken. Its got a thug alternate form with only misc gear slots... if you're using your pretender as a thug you're probably doing something wrong. And its a *bad* thug - it can't even kill independents. Any independents. It dies to militia. (Later in the game when you can cast soul vortex and phoenix pyre it might be pretty awesome. Of course, then you run into like 6 Dai Oni doing the same thing...).

Micah: it would still be bad in Vanilla. For its entrance cost you could make a vanilla sage better than it in almost every way, ignoring the thug alternate form (which is pretty ignorable, since it sucks).
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  #243  
Old December 14th, 2009, 08:32 PM

Sombre Sombre is offline
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Default Re: Conceptual Balance Mod 1.6

I believe it was a double or triple bless strat. But like I say, I can't remember who came up with it or any more details. Just that they reckoned it to be very powerful.
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  #244  
Old December 14th, 2009, 09:10 PM
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KissBlade KissBlade is offline
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Default Re: Conceptual Balance Mod 1.6

You nailed it about the bless.
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  #245  
Old December 14th, 2009, 09:39 PM
Squirrelloid Squirrelloid is offline
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Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by KissBlade View Post
You nailed it about the bless.
So, Sombre doesn't actually believe it, he just said he saw someone else post about it. So maybe you can explain how?

D is a crappy bless for Mictlan

B6 is ok, but not great. Kind of redundant with F.

F is good.

The chassis costs 60 points, meaning you could do a bloodfountain at the same dominion with F9B6 and cost less, plus net 3 blood slaves/turn from the fountain.

Heck, you could probably use any random rainbow that gave you 2 paths you actually wanted, and be as cheap. Like great sage which has FS, both of which you want.

So i'm really not seeing it being uber for blessing. Its got only one good path, and its got a high extra path cost (for a rainbow), and a high chassis cost (for a rainbow). Since we're looking at 9 blesses, the one higher dom doesn't really save you anything because the paths will cost you more.

But by all means, explain why its so uber.
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  #246  
Old December 15th, 2009, 03:25 PM
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Default Re: Conceptual Balance Mod 1.6

It used to be a lot cheaper (in fact I think it was exactly what you suggested) and also started with dom 4 which made it pointless to take any other bless chassis.
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  #247  
Old December 17th, 2009, 01:52 AM

chrispedersen chrispedersen is offline
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Default Re: Conceptual Balance Mod 1.6

No. As the first to suggest the double bless strategy for mictlan, I have followed them since the beginning. Smoking mirror has never been the best platform for mictlan - although many have said so.

But the F9W9 is much better than D9W9 or whatever.
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  #248  
Old December 17th, 2009, 09:02 AM

Sombre Sombre is offline
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Default Re: Conceptual Balance Mod 1.6

So what is the best bless platform?
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  #249  
Old December 17th, 2009, 11:14 AM
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Default Re: Conceptual Balance Mod 1.6

I like S9 from the bidet, and either F9 or F4E4.

I played one game with teh bird too, I think before the MA mictlan air patch. F9Asomething, and it was quite fun, especially once teh bird got his studying done so he could teleport around and cast Fog Warriors on my hordes.

I just can't bring myself to go W9, because it doesn't stack with Quickening.
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  #250  
Old December 18th, 2009, 01:12 PM

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Default Re: Conceptual Balance Mod 1.6

Should the life drain attack used by rlyeh commanders, for instance, be #bonus to allow them to use weapons at the same time and avoid losing it if they lose an arm, given that they life drain using their facetacles.
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