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  #51  
Old January 1st, 2010, 05:44 PM
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Default Re: Corydalis - running

Hmm ... I don't believe that Patala has more gold than it should either, unless it is a small amount that I wouldn't notice. I do see that a scout was converted into a normal unit. I am thinking that it might have been because I had sent in the turn that was still in my saved game directory for turn 14 before the rollback. There may have been some sort of mismatch between the .2h file and the actual new turn data? Not sure.
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  #52  
Old January 1st, 2010, 08:09 PM

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Default Re: Corydalis - running

That is exactly what caused the problem. You basically sent in a corrupt file that had you giving orders to units that you no longer controlled as their unit id belonged to somebody else's nation. It is absolutely necessary to redo your turn from the new information whenever a rollback occurs. Especially when you rollback two turns.
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  #53  
Old January 2nd, 2010, 12:45 PM
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Default Re: Corydalis - running

Hmm ... yeah. Lesson learned. I was thinking since the server used the T13 .2h file it already had there wouldn't any differences, but probably some units were built in a different order by other players, etc with different IDs causing my units to have different IDs. The scout was probably one such unit.
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  #54  
Old January 8th, 2010, 01:13 PM
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Default Re: Corydalis - running

Sorry but I Will need a postpone as I already explained to Fantomen. I Will do my best
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  #55  
Old January 8th, 2010, 04:24 PM
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Default Re: Corydalis - running

Ok I finally found half an hour of spare Time to do my turn
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  #56  
Old January 8th, 2010, 07:37 PM
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Default Re: Corydalis - running

Sorry Kheldron, I didn't get online until now. Glad you found the time to do your turn. Will you need a postpone for the next one?
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  #57  
Old January 9th, 2010, 08:29 AM
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Default Re: Corydalis - running

No it should be fine I already sent it
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  #58  
Old January 9th, 2010, 01:00 PM
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Default Re: Corydalis - running

BTW, management complexity slowly goes up & I would appreciate to switch to a 36h quickhost (or even a 48h quickhost) in the following turns. There's no emergency but I will stale soon or late should we stay on a daily tick.
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  #59  
Old January 9th, 2010, 04:58 PM
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Default Re: Corydalis - running

Well, that's in for me guys. Being stuck in a corner between Ermor and R'lyeh was not fun at all (Thankfully R'lyeh left me alone, but I had to get out some way). Could have won against Ermor, but I didn't train Lizard Kings fast enough and let him build up too much momentum. Now my God is dead and I don't have much left to fight with, so I'll be setting myself to AI next turn. I do like playing LA Ctis though, but I think I just need to mess around with them a bit more.
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  #60  
Old January 9th, 2010, 08:49 PM

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Default Re: Corydalis - running

I need a 24 hour delay
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