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January 18th, 2010, 07:44 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Conceptual Balance Mod 1.6
No? Someone was? Well, it was to those who suggested it. Anyway, what is the problem with flaming arrows being 2 gems?
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January 18th, 2010, 08:22 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Conceptual Balance Mod 1.6
I'm not sure when the Devana summons was lowered to 65 slaves, but, after fighting an army of them in Early Days, I would suggest putting them back to 75 slaves. 65 is too cheap for a unit as powerful as almost any high level blood summons.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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January 18th, 2010, 09:39 PM
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BANNED USER
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Join Date: Mar 2009
Location: Seattle
Posts: 868
Thanks: 56
Thanked 42 Times in 33 Posts
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Re: Conceptual Balance Mod 1.6
well there is that thing about the 40% blood site he had.....
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January 19th, 2010, 08:03 AM
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First Lieutenant
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Join Date: Jan 2010
Posts: 712
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Thanked 40 Times in 32 Posts
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Re: Conceptual Balance Mod 1.6
sorry to sound very noobish but how do you make the mod work? I downloaded the zip file, extracted it(still have zip files after the initial unzipping) and copied the entire folder into my dominion 3 folder under "mods"(was already available but empty). I assume I did something wrong here, or just stopped a step or 2 short...
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January 19th, 2010, 08:07 AM
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Captain
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Join Date: Aug 2008
Location: Finland
Posts: 827
Thanks: 23
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Re: Conceptual Balance Mod 1.6
You also have to enable it from preferences -> mod preferences and then start a new game. It suffices if it is just in the mods folder if you are playing a game that has been started with the mod on (such as a multiplayer game hosted by someone else).
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January 19th, 2010, 11:20 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Thanked 73 Times in 49 Posts
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Re: Conceptual Balance Mod 1.6
Lingchih:
Uber magic sites are going to be removed in CBM, or already are? Summoning Circle should not exist really, I had 100 vampire lords in one game, when I got it. And all I had were B1 mages to recruit, and not even reliably [LA Midgard].
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February 2nd, 2010, 07:05 PM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
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Re: Conceptual Balance Mod 1.6
I think that the spell "Fate of Oedipus" should be removed, or at least drastically changed. At the moment it adds nothing, it just means that no one will ever cast Eyes of God in a game.
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February 2nd, 2010, 07:33 PM
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Second Lieutenant
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Join Date: Feb 2007
Location: Sydney, Australia
Posts: 437
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Re: Conceptual Balance Mod 1.6
Quote:
Originally Posted by Trumanator
I think that the spell "Fate of Oedipus" should be removed, or at least drastically changed. At the moment it adds nothing, it just means that no one will ever cast Eyes of God in a game.
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High level S mages don't really need eyes anyway ...
And does anyone really cast Eyes of God other than to show off ?
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February 2nd, 2010, 07:44 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Conceptual Balance Mod 1.6
They might, if it didn't mean a certain dispel and blinding via FoO. And if it was cheaper.
The thing is EoG is cool and interesting, and FoO while cool in concept, does nothing but stop people casting EoG. So it never even gets cast itself.
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February 2nd, 2010, 07:54 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Conceptual Balance Mod 1.6
EoG is useful to:
- take up a global slot, without making people mad
- let you look at the gear on the heroes in the HoF
- scout out rare (discovered) sites in enemy lands
- scout out income (pop) in enemy lands
You only need it up for one turn to get info on sites and income.
I've used it in more than one MP game. But it used to be 30 pearls, now it's 50. With no more clams, I probably wouldn't cast it now.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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