|
|
|
|
|
March 7th, 2010, 02:00 PM
|
|
Corporal
|
|
Join Date: Aug 2008
Location: Finland
Posts: 57
Thanks: 76
Thanked 10 Times in 7 Posts
|
|
Re: Conceptual Balance Mod 1.6
Trolls could be made very resource intensive. But then again, the province could end up being mountain, surrounded by mountains :P
|
March 7th, 2010, 07:49 PM
|
|
Major General
|
|
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
|
|
Re: Conceptual Balance Mod 1.6
Quote:
Originally Posted by Sombre
That doesn't make sense meglobob. The trolls cost the same upkeep to price as everything else.
If they cost 0 gold, as burn said, the site would be ridiculous.
|
Oh yea if they are changed to 0 cost, I suppose it would but trolls actually are not that good anyway, rarely used in MP.
What do they cost normally, been sometime since I have seen that site, damn nearly credit crunched me thou, never forget it!
|
March 8th, 2010, 08:15 AM
|
|
Second Lieutenant
|
|
Join Date: Sep 2008
Posts: 466
Thanks: 35
Thanked 95 Times in 60 Posts
|
|
Re: Conceptual Balance Mod 1.6
Quote:
Originally Posted by Meglobob
Quote:
Originally Posted by Sombre
That doesn't make sense meglobob. The trolls cost the same upkeep to price as everything else.
If they cost 0 gold, as burn said, the site would be ridiculous.
|
Oh yea if they are changed to 0 cost, I suppose it would but trolls actually are not that good anyway, rarely used in MP.
What do they cost normally, been sometime since I have seen that site, damn nearly credit crunched me thou, never forget it!
|
Per Edi's DB:
troll 60
troll guard 70
troll king 150
troll moose knight 110
war troll 70
sea troll 50
sea king 150
slave troll 70
|
March 8th, 2010, 07:25 PM
|
Major General
|
|
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
|
|
Re: Conceptual Balance Mod 1.6
which trolls does the site(s? UW?) actually let you recruit, because the others could be set to 0 gold with no problems.
|
March 9th, 2010, 06:41 AM
|
Second Lieutenant
|
|
Join Date: Jun 2009
Posts: 403
Thanks: 15
Thanked 28 Times in 21 Posts
|
|
Re: Conceptual Balance Mod 1.6
It's always bugged me that the dragon pretenders are actually less scary up close than at a range--at this point(especially with the latest CBM changes) dragons in melee are brick walls with fear auras. That doesn't really sit well with me, since it doesn't make sense that a dragon would stop breathing fire/cold/poison when it gets closer to an enemy.
At first I thought of suggesting giving a bonus melee attack which gives an area fire/cold/poison, but that seems hackneyed. So what about a heat/cold/poison aura instead? I mean, the Tarrasque gets a poison aura, so there's even precedent. And it'd make Dragon Pretenders more viable/relevant in combat other than 'that guy with Fear +5 that soaks up hits'.
|
March 9th, 2010, 11:18 AM
|
|
Second Lieutenant
|
|
Join Date: Feb 2005
Location: Central Illinois
Posts: 434
Thanks: 7
Thanked 3 Times in 3 Posts
|
|
Re: Conceptual Balance Mod 1.6
I thought just give them a flaming hands attack, but then, the red dragon can cast that with just a little research that he can probably even do himself... while he sits there soaking up hits... that IS what he should be doing. You can say...
At evo 5 your commands could be (attak rear)(cast flame eruption)x4
|
March 9th, 2010, 12:17 PM
|
|
Captain
|
|
Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
|
|
Re: Conceptual Balance Mod 1.6
Quote:
Originally Posted by BigDaddy
At evo 5 your commands could be (attak rear)(cast flame eruption)x4
|
You can't scrpit that. On single turn attacks you can only tell the commander to attack (and he will attack the closest target), and if there are no hostiles in range for Flame Eruption (very likely if there was for example one wolf running way ahead of the rest of the hostile army (and if you are playing in a MP, you can be guaranteed there is some fast lone something running ahead of his army if he knows you use spells like Flame Eruption or Shockwave or some such)), the spell-casting AI will override the script and start casting fire flies or some other equally "useful" spell.
__________________
There are three kinds of people: Those who can count and those who can not.
|
March 9th, 2010, 01:18 PM
|
|
Second Lieutenant
|
|
Join Date: Feb 2005
Location: Central Illinois
Posts: 434
Thanks: 7
Thanked 3 Times in 3 Posts
|
|
Re: Conceptual Balance Mod 1.6
Quote:
Originally Posted by Jarkko
Quote:
Originally Posted by BigDaddy
At evo 5 your commands could be (attak rear)(cast flame eruption)x4
|
You can't scrpit that. On single turn attacks you can only tell the commander to attack (and he will attack the closest target), and if there are no hostiles in range for Flame Eruption (very likely if there was for example one wolf running way ahead of the rest of the hostile army (and if you are playing in a MP, you can be guaranteed there is some fast lone something running ahead of his army if he knows you use spells like Flame Eruption or Shockwave or some such)), the spell-casting AI will override the script and start casting fire flies or some other equally "useful" spell.
|
OK, yes. As long as he's in dragon form you should be just fine on defense, but when attacking he'll get confused by fast units.
|
March 9th, 2010, 05:02 PM
|
Sergeant
|
|
Join Date: Jan 2009
Posts: 255
Thanks: 15
Thanked 4 Times in 4 Posts
|
|
Re: Conceptual Balance Mod 1.6
Will they use their fire breath in melee if it is #bonus?
|
March 9th, 2010, 05:54 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Conceptual Balance Mod 1.6
No.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|