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  #41  
Old April 1st, 2010, 04:28 PM
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Default Re: Venexia, the most serene republic

i have another problem:
a knight of avalon(full helmet+full chan mail+kite shield+lance+alicorn+broad sword)=37 resources
homemade knight(full helmet+full chan mail+kite shield+lance+hoof+broad sword)=47 resources

they have the same gear, just a hoof for an alicorn, then why my knight cost 10 more resources?
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  #42  
Old April 1st, 2010, 05:10 PM
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Default Re: Venexia, the most serene republic

Quote:
Originally Posted by Swan View Post
i have another problem:
a knight of avalon(full helmet+full chan mail+kite shield+lance+alicorn+broad sword)=37 resources
homemade knight(full helmet+full chan mail+kite shield+lance+hoof+broad sword)=47 resources

they have the same gear, just a hoof for an alicorn, then why my knight cost 10 more resources?
I haven't added up KoA's resource cost to make sure there's nothing strange going on there, but check out the #ressize command and make sure you're specifying 2 (standard human size.) Unless you want the resource cost to represent e.g. barding for the animal as well.
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  #43  
Old April 1st, 2010, 08:37 PM

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Default Re: Venexia, the most serene republic

Yep, simple size issue.
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  #44  
Old April 8th, 2010, 05:24 PM

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Default Re: Venexia, the most serene republic

This is a very neat mod nation, thanks for doing this.

My knowledge of italian is limited. The names appear to be spelled unusually. Are they in the dialect of the Veneto?
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  #45  
Old April 9th, 2010, 06:30 PM
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Default Re: Venexia, the most serene republic

Quote:
Originally Posted by aaminoff View Post
My knowledge of italian is limited. The names appear to be spelled unusually. Are they in the dialect of the Veneto?
Yes, i used traditional names, except for "catherine horner" which is a rough translation of "caterina cornér".

Now, talking about this mod, i think it's gonna to be freezed for a month or so, as i'm working on something else, something that turned out a lot quicker than this so i will finish it first.
But do not worry! i'm not going to kill these.
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  #46  
Old April 30th, 2010, 04:07 PM
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Default Re: Venexia, the most serene republic

newmonster 2306
#spr1 "./venexia/rifleman1(supporto).tga"
#spr2 "./venexia/rifleman2(supporto).tga"
#name "Arquebuser(with support)"
#descr "Light armored soldier, they use a never seen before weapon: the arquebus, which ignor armor and scary foes, inspite of a low precision"
#swampsurvival
#nametype 127
#gcost 15
#hp 10
#size 2
#ressize 2
#mor 11
#ap 14
#mapmove 2
#mr 10
#enc 5
#def 10
#att 10
#prec 12
#str 11
#weapon 606
#weapon 6
#armor "leather cap"
#armor "leather cuirass"
#startage 25
#maxage 50
#end

With this code i got the funny looking 10g 1 res guy, where is the problem?
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Nameless city expansion pack feat. swan's herd
Venexia, the most serene republic
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  #47  
Old April 30th, 2010, 04:31 PM

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Default Re: Venexia, the most serene republic

I don't see a # in front of newmonster....
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  #48  
Old May 1st, 2010, 10:52 AM
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Default Re: Venexia, the most serene republic

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Please, do not pretend me to draw, the one-eyed, armless, drunken monkey who is teaching me to draw says i will never be able to.

Emo worm's summons
Prydain, deathborn kingdom
Nameless city expansion pack feat. swan's herd
Venexia, the most serene republic
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  #49  
Old May 1st, 2010, 01:41 PM

rdonj rdonj is offline
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Default Re: Venexia, the most serene republic

Don't worry, I make mistakes like that all the time when modding. It's so easy to leave out one tiny but extremely important detail and mess everything up
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  #50  
Old May 1st, 2010, 10:30 PM

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Default Re: Venexia, the most serene republic

#descr "Light armored soldier, they use a never seen before weapon: the arquebus, which ignor armor and scary foes, inspite of a low precision"

is it alright to point out a typo without downloading the mod.

How about
#descr "Lightly armored soldiers, they use a never seen before weapon: the arquebus, which ignores armor and scares foes. Which makes it effective in the armies of the republic inspite of its low accuracy"
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